From 373c7ee942eb040e2a51c7cb676233eafc0e16fc Mon Sep 17 00:00:00 2001 From: DarkGod <darkgod@net-core.org> Date: Sat, 18 Feb 2017 13:46:22 +0100 Subject: [PATCH] fixed cornacs bonus points --- game/modules/tome/class/Actor.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/game/modules/tome/class/Actor.lua b/game/modules/tome/class/Actor.lua index 5b446e499b..d077a37e23 100644 --- a/game/modules/tome/class/Actor.lua +++ b/game/modules/tome/class/Actor.lua @@ -3335,8 +3335,8 @@ function _M:levelup() if self.level % 5 == 0 then self.unused_talents = self.unused_talents + 1 end if self.level % 5 == 0 then self.unused_generics = self.unused_generics - 1 end - if self.extra_talent_point_every and self.level % self.extra_talent_point_every then self.unused_talents = self.unused_talents + 1 end - if self.extra_generic_point_every and self.level % self.extra_generic_point_every then self.unused_generics = self.unused_generics + 1 end + if self.extra_talent_point_every and self.level % self.extra_talent_point_every == 0 then self.unused_talents = self.unused_talents + 1 end + if self.extra_generic_point_every and self.level % self.extra_generic_point_every == 0 then self.unused_generics = self.unused_generics + 1 end -- At levels 10, 20 and 36 and then every 30 levels, we gain a new talent type if self.level == 10 or self.level == 20 or self.level == 36 or (self.level > 50 and (self.level - 6) % 30 == 0) then -- GitLab