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Commit 2fb8e2bf authored by dg's avatar dg
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Socketing your golem does not use the whole pile of gems

git-svn-id: http://svn.net-core.org/repos/t-engine4@2631 51575b47-30f0-44d4-a5cc-537603b46e54
parent b51c33ae
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......@@ -58,7 +58,7 @@ local change_gem = function(npc, player, gemid)
player:showInventory("Select a gem for your golem.", inven, function(o) return o.type == "gem" and o.material_level and o.material_level <= player:getTalentLevelRaw(player.T_GEM_GOLEM) end, function(o, item)
player:removeObject(inven, item, true)
local gems = golem:getInven("GEM")
local old = golem:removeObject(gems, gemid, true)
local old = golem:removeObject(gems, gemid)
if old then player:addObject(inven, old) end
-- Force "wield"
......
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