From 2fb8e2bff638b57dc7ad7e5b44fff06eb145d5d2 Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Thu, 3 Feb 2011 15:52:39 +0000
Subject: [PATCH] Socketing your golem does not use the whole pile of gems

git-svn-id: http://svn.net-core.org/repos/t-engine4@2631 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/modules/tome/data/chats/alchemist-golem.lua | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game/modules/tome/data/chats/alchemist-golem.lua b/game/modules/tome/data/chats/alchemist-golem.lua
index 7882b8c1f5..c4016b9f4c 100644
--- a/game/modules/tome/data/chats/alchemist-golem.lua
+++ b/game/modules/tome/data/chats/alchemist-golem.lua
@@ -58,7 +58,7 @@ local change_gem = function(npc, player, gemid)
 	player:showInventory("Select a gem for your golem.", inven, function(o) return o.type == "gem" and o.material_level and o.material_level <= player:getTalentLevelRaw(player.T_GEM_GOLEM) end, function(o, item)
 		player:removeObject(inven, item, true)
 		local gems = golem:getInven("GEM")
-		local old = golem:removeObject(gems, gemid, true)
+		local old = golem:removeObject(gems, gemid)
 		if old then player:addObject(inven, old) end
 
 		-- Force "wield"
-- 
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