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Commit 2ea2e3cd authored by Eric Wykoff's avatar Eric Wykoff
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fixed dimensional anchor not cooking my computer

prepped anomalies for later stuff
parent 5661c176
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1 merge request!107Chrono talent balance
......@@ -35,10 +35,10 @@ newChat{ id="welcome",
return set_bias({type = "physical", chance=chance})
end,
},
{"Teleport",
{"Warp",
action = function()
game.level.map:particleEmitter(game.player.x, game.player.y, 1, "temporal_teleport")
return set_bias({type = "teleport", chance=chance})
return set_bias({type = "Warp", chance=chance})
end,
},
{"Temporal",
......
......@@ -111,7 +111,7 @@ end
newTalent{
name = "Anomaly Rearrange",
type = {"chronomancy/anomalies", 1},
anomaly_type = "teleport",
anomaly_type = "warp",
type_no_req = true,
no_unlearn_last = true,
points = 1,
......@@ -157,7 +157,7 @@ newTalent{
newTalent{
name = "Anomaly Teleport",
type = {"chronomancy/anomalies", 1},
anomaly_type = "teleport",
anomaly_type = "warp",
type_no_req = true,
no_unlearn_last = true,
points = 1,
......@@ -203,7 +203,7 @@ newTalent{
newTalent{
name = "Anomaly Swap",
type = {"chronomancy/anomalies", 1},
anomaly_type = "teleport",
anomaly_type = "warp",
type_no_req = true,
no_unlearn_last = true,
points = 1,
......@@ -259,7 +259,7 @@ newTalent{
newTalent{
name = "Anomaly Displacement Shield",
type = {"chronomancy/anomalies", 1},
anomaly_type = "teleport",
anomaly_type = "warp",
type_no_req = true,
no_unlearn_last = true,
points = 1,
......@@ -305,7 +305,7 @@ newTalent{
newTalent{
name = "Anomaly Wormhole",
type = {"chronomancy/anomalies", 1},
anomaly_type = "teleport",
anomaly_type = "warp",
type_no_req = true,
no_unlearn_last = true,
points = 1,
......@@ -398,7 +398,7 @@ newTalent{
newTalent{
name = "Anomaly Probability Travel",
type = {"chronomancy/anomalies", 1},
anomaly_type = "teleport",
anomaly_type = "warp",
type_no_req = true,
no_unlearn_last = true,
points = 1,
......@@ -442,7 +442,7 @@ newTalent{
newTalent{
name = "Anomaly Blink",
type = {"chronomancy/anomalies", 1},
anomaly_type = "teleport",
anomaly_type = "warp",
type_no_req = true,
no_unlearn_last = true,
points = 1,
......@@ -486,7 +486,7 @@ newTalent{
newTalent{
name = "Anomaly Summon Townsfolk",
type = {"chronomancy/anomalies", 1},
anomaly_type = "teleport",
anomaly_type = "warp",
type_no_req = true,
no_unlearn_last = true,
points = 1,
......
......@@ -365,8 +365,8 @@ newTalent{
local _ _, _, _, x, y = self:canProject(tg, x, y)
local particle
if core.shader.active(4) then
particle = {type="volumetric", args={radius=self:getTalentRadius(t)+2, kind="fast_sphere", img="moony_01", density=60, shininess=50, scrollingSpeed=-0.004}, only_one=true}
if core.shader.allow("volumetric") then
particle = {type="volumetric", args={radius=self:getTalentRadius(t)*2, kind="fast_sphere", img="moony_01", density=60, shininess=50, scrollingSpeed=-0.004}, only_one=true}
else
particle = {type="temporal_cloud"}
end
......
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