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Merge branch 'ObjectResolversUpdate' into 'master'
Further Object resolvers updates Streamlined base_list handling in game.zone:makeEntity (and resolvers.resolveObject) to prevent excessive reloading and processing entity lists. Priority is type (if a base_list) then filter.base_list Actor:addedToLevel: escorts will get an appropriate faction (hard_faction, game.zone.special_level_faction, summoner.faction) game.state:applyRandomClass: converted equipment resolvers will allow power_source.nature (for Psyshots) The I.D. sets special_level_faction = "enemies" for NPCs created after level generation dialogs/debug/DebugMain.lua: fixed a bug that could cause no exp to be awarded when killing NPCs See merge request !457
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- game/engines/default/engine/Zone.lua 8 additions, 4 deletionsgame/engines/default/engine/Zone.lua
- game/modules/tome/class/Actor.lua 1 addition, 0 deletionsgame/modules/tome/class/Actor.lua
- game/modules/tome/class/GameState.lua 1 addition, 1 deletiongame/modules/tome/class/GameState.lua
- game/modules/tome/data/zones/infinite-dungeon/zone.lua 2 additions, 1 deletiongame/modules/tome/data/zones/infinite-dungeon/zone.lua
- game/modules/tome/dialogs/debug/DebugMain.lua 1 addition, 1 deletiongame/modules/tome/dialogs/debug/DebugMain.lua
- game/modules/tome/resolvers.lua 3 additions, 0 deletionsgame/modules/tome/resolvers.lua
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