Further Object resolvers updates
Streamlined base_list handling in game.zone:makeEntity (and resolvers.resolveObject) to prevent excessive reloading and processing entity lists. Priority is type (if a base_list) then filter.base_list
Actor:addedToLevel: escorts will get an appropriate faction (hard_faction, game.zone.special_level_faction, summoner.faction)
game.state:applyRandomClass: converted equipment resolvers will allow power_source.nature (for Psyshots)
The I.D. sets special_level_faction = "enemies" for NPCs created after level generation
dialogs/debug/DebugMain.lua: fixed a bug that could cause no exp to be awarded when killing NPCs