diff --git a/game/modules/tome/data/talents/techniques/weaponshield.lua b/game/modules/tome/data/talents/techniques/weaponshield.lua index 810e7cf765febed44a56bc362d3d593217d15fad..bee183d8fabb68b0853c7e8161fd7e71815bd48e 100644 --- a/game/modules/tome/data/talents/techniques/weaponshield.lua +++ b/game/modules/tome/data/talents/techniques/weaponshield.lua @@ -197,7 +197,7 @@ newTalent{ sustain_stamina = 30, tactical = { DEFEND = 2 }, on_pre_use = function(self, t, silent) if not self:hasShield() then if not silent then game.logPlayer(self, "You require a weapon and a shield to use this talent.") end return false end return true end, - getArmor = function(self,t) return self:combatTalentStatDamage(t, "str", 6, 40) + self:combatTalentStatDamage(t, "dex", 6, 40) end, + getArmor = function(self,t) return self:combatTalentStatDamage(t, "str", 6, 30) + self:combatTalentStatDamage(t, "dex", 6, 30) end, getBlock = function(self, t) return self:combatTalentStatDamage(t, "str", 20, 75) + self:combatTalentStatDamage(t, "dex", 20, 75) end, stunKBresist = function(self, t) return self:combatTalentLimit(t, 1, 0.15, 0.50) end, -- Limit <100% activate = function(self, t)