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Commit 0be621f4 authored by dg's avatar dg
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fix

git-svn-id: http://svn.net-core.org/repos/t-engine4@1875 51575b47-30f0-44d4-a5cc-537603b46e54
parent 0ef63ef2
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...@@ -54,8 +54,8 @@ function _M:addEntity(e, after) ...@@ -54,8 +54,8 @@ function _M:addEntity(e, after)
end end
--- Removes an entity from the level --- Removes an entity from the level
function _M:removeEntity(e, no_warning) function _M:removeEntity(e)
if not no_warning and not self.entities[e.uid] then error("Entity "..e.uid.."("..e.name..") not present on the level") end if not self.entities[e.uid] then error("Entity "..e.uid.."("..e.name..") not present on the level") end
self.entities[e.uid] = nil self.entities[e.uid] = nil
for i = 1, #self.e_array do for i = 1, #self.e_array do
if self.e_array[i] == e then if self.e_array[i] == e then
......
...@@ -201,17 +201,17 @@ function _M:act() ...@@ -201,17 +201,17 @@ function _M:act()
if not radius_x then if not radius_x then
radius_x, radius_y = self.old_x, self.old_y radius_x, radius_y = self.old_x, self.old_y
end end
self.src:projectDoStop(self.project.def.typ, self.project.def.tg, self.project.def.damtype, self.project.def.dam, self.project.def.particles, radius_x, radius_y, self.tmp_proj) game.level:removeEntity(self)
game.level:removeEntity(self, true)
self.dead = true self.dead = true
self.src:projectDoStop(self.project.def.typ, self.project.def.tg, self.project.def.damtype, self.project.def.dam, self.project.def.particles, radius_x, radius_y, self.tmp_proj)
end end
elseif self.homing then elseif self.homing then
self:moveDirection(self.homing.target.x, self.homing.target.y) self:moveDirection(self.homing.target.x, self.homing.target.y)
self.homing.count = self.homing.count - 1 self.homing.count = self.homing.count - 1
if (self.x == self.homing.target.x and self.y == self.homing.target.y) or self.homing.count <= 0 then if (self.x == self.homing.target.x and self.y == self.homing.target.y) or self.homing.count <= 0 then
self.homing.on_hit(self, self.src, self.homing.target) game.level:removeEntity(self)
game.level:removeEntity(self, true)
self.dead = true self.dead = true
self.homing.on_hit(self, self.src, self.homing.target)
else else
self.homing.on_move(self, self.src) self.homing.on_move(self, self.src)
end end
...@@ -224,9 +224,9 @@ end ...@@ -224,9 +224,9 @@ end
--- Something moved in the same spot as us, hit ? --- Something moved in the same spot as us, hit ?
function _M:on_move(x, y, target) function _M:on_move(x, y, target)
if self.project and self.project.def.typ.stop_block then if self.project and self.project.def.typ.stop_block then
self.src:projectDoStop(self.project.def.typ, self.project.def.tg, self.project.def.damtype, self.project.def.dam, self.project.def.particles, self.x, self.y, self.tmp_proj) game.level:removeEntity(self)
game.level:removeEntity(self, true)
self.dead = true self.dead = true
self.src:projectDoStop(self.project.def.typ, self.project.def.tg, self.project.def.damtype, self.project.def.dam, self.project.def.particles, self.x, self.y, self.tmp_proj)
end end
end end
......
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