From 0be621f4eaf3c5b456b7ded800cc1f5a4714bd4b Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Fri, 12 Nov 2010 00:27:36 +0000 Subject: [PATCH] fix git-svn-id: http://svn.net-core.org/repos/t-engine4@1875 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/engines/default/engine/Level.lua | 4 ++-- game/engines/default/engine/Projectile.lua | 12 ++++++------ 2 files changed, 8 insertions(+), 8 deletions(-) diff --git a/game/engines/default/engine/Level.lua b/game/engines/default/engine/Level.lua index 3e241a54ab..156d75dbfe 100644 --- a/game/engines/default/engine/Level.lua +++ b/game/engines/default/engine/Level.lua @@ -54,8 +54,8 @@ function _M:addEntity(e, after) end --- Removes an entity from the level -function _M:removeEntity(e, no_warning) - if not no_warning and not self.entities[e.uid] then error("Entity "..e.uid.."("..e.name..") not present on the level") end +function _M:removeEntity(e) + if not self.entities[e.uid] then error("Entity "..e.uid.."("..e.name..") not present on the level") end self.entities[e.uid] = nil for i = 1, #self.e_array do if self.e_array[i] == e then diff --git a/game/engines/default/engine/Projectile.lua b/game/engines/default/engine/Projectile.lua index 68b9b939bf..b69d5b1e54 100644 --- a/game/engines/default/engine/Projectile.lua +++ b/game/engines/default/engine/Projectile.lua @@ -201,17 +201,17 @@ function _M:act() if not radius_x then radius_x, radius_y = self.old_x, self.old_y end - self.src:projectDoStop(self.project.def.typ, self.project.def.tg, self.project.def.damtype, self.project.def.dam, self.project.def.particles, radius_x, radius_y, self.tmp_proj) - game.level:removeEntity(self, true) + game.level:removeEntity(self) self.dead = true + self.src:projectDoStop(self.project.def.typ, self.project.def.tg, self.project.def.damtype, self.project.def.dam, self.project.def.particles, radius_x, radius_y, self.tmp_proj) end elseif self.homing then self:moveDirection(self.homing.target.x, self.homing.target.y) self.homing.count = self.homing.count - 1 if (self.x == self.homing.target.x and self.y == self.homing.target.y) or self.homing.count <= 0 then - self.homing.on_hit(self, self.src, self.homing.target) - game.level:removeEntity(self, true) + game.level:removeEntity(self) self.dead = true + self.homing.on_hit(self, self.src, self.homing.target) else self.homing.on_move(self, self.src) end @@ -224,9 +224,9 @@ end --- Something moved in the same spot as us, hit ? function _M:on_move(x, y, target) if self.project and self.project.def.typ.stop_block then - self.src:projectDoStop(self.project.def.typ, self.project.def.tg, self.project.def.damtype, self.project.def.dam, self.project.def.particles, self.x, self.y, self.tmp_proj) - game.level:removeEntity(self, true) + game.level:removeEntity(self) self.dead = true + self.src:projectDoStop(self.project.def.typ, self.project.def.tg, self.project.def.damtype, self.project.def.dam, self.project.def.particles, self.x, self.y, self.tmp_proj) end end -- GitLab