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Commit 0aa39753 authored by DarkGod's avatar DarkGod
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Fixed a shader issue on OSX

parent 1b940a18
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...@@ -125,7 +125,7 @@ float GetFireDelta(float currTime, vec2 pos, float freqMult, float stretchMult, ...@@ -125,7 +125,7 @@ float GetFireDelta(float currTime, vec2 pos, float freqMult, float stretchMult,
vec4 GetFireAuraColor(float currTime, vec2 planarPos, float freqMult, float stretchMult, float ampMult, float power, float scrollSpeed, float paletteCoord) vec4 GetFireAuraColor(float currTime, vec2 planarPos, float freqMult, float stretchMult, float ampMult, float power, float scrollSpeed, float paletteCoord)
{ {
float delta = float delta =
GetFireDelta(currTime, planarPos + vec2(currTime * scrollSpeed * 0, 0.0), freqMult, stretchMult, 2.5, 0.5) * (1.0 - planarPos.x) + GetFireDelta(currTime, planarPos + vec2(currTime * scrollSpeed * 0.0, 0.0), freqMult, stretchMult, 2.5, 0.5) * (1.0 - planarPos.x) +
GetFireDelta(currTime, vec2(planarPos.x + currTime * scrollSpeed * 0.0 - 1.0, planarPos.y), freqMult, stretchMult, 2.5, 0.5) * planarPos.x; GetFireDelta(currTime, vec2(planarPos.x + currTime * scrollSpeed * 0.0 - 1.0, planarPos.y), freqMult, stretchMult, 2.5, 0.5) * planarPos.x;
delta *= min(1.0, max(0.0, 1.0 * (1.0 - planarPos.y))); delta *= min(1.0, max(0.0, 1.0 * (1.0 - planarPos.y)));
......
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