diff --git a/game/modules/tome/data/gfx/shaders/awesomeaura.frag b/game/modules/tome/data/gfx/shaders/awesomeaura.frag index 46c284a22594a18641c875819865267b564ebc4f..82a42679b2d02a0e775ff08bd292389d81c7ce2d 100644 --- a/game/modules/tome/data/gfx/shaders/awesomeaura.frag +++ b/game/modules/tome/data/gfx/shaders/awesomeaura.frag @@ -125,7 +125,7 @@ float GetFireDelta(float currTime, vec2 pos, float freqMult, float stretchMult, vec4 GetFireAuraColor(float currTime, vec2 planarPos, float freqMult, float stretchMult, float ampMult, float power, float scrollSpeed, float paletteCoord) { float delta = - GetFireDelta(currTime, planarPos + vec2(currTime * scrollSpeed * 0, 0.0), freqMult, stretchMult, 2.5, 0.5) * (1.0 - planarPos.x) + + GetFireDelta(currTime, planarPos + vec2(currTime * scrollSpeed * 0.0, 0.0), freqMult, stretchMult, 2.5, 0.5) * (1.0 - planarPos.x) + GetFireDelta(currTime, vec2(planarPos.x + currTime * scrollSpeed * 0.0 - 1.0, planarPos.y), freqMult, stretchMult, 2.5, 0.5) * planarPos.x; delta *= min(1.0, max(0.0, 1.0 * (1.0 - planarPos.y)));