return([[Conjures up a spear of bones, doing %0.2f physical damage to all targets in line, and inflicting bleeding for another %0.2f damage over 5 turns.
The damage will increase with your Spellpower.]]):format(damDesc(self,DamageType.PHYSICAL,self:combatTalentSpellDamage(t,20,200)),damDesc(self,DamageType.PHYSICAL,self:combatTalentSpellDamage(t,20,200)/2))
The damage will increase with your Spellpower.]]):format(damDesc(self,DamageType.PHYSICAL,t.getDamage(self,t)),damDesc(self,DamageType.PHYSICAL,t.getDamage(self,t)/2))
return([[Fire bone spears in all directions, hitting all foes within radius %d for %0.2f physical damage, and inflicting bleeding for another %0.2f damage over 5 turns.
The damage will increase with your Spellpower.]]):format(self:getTalentRadius(t),damDesc(self,DamageType.PHYSICAL,self:combatTalentSpellDamage(t,8,180)),damDesc(self,DamageType.PHYSICAL,self:combatTalentSpellDamage(t,20,200)/2))
The damage will increase with your Spellpower.]]):format(self:getTalentRadius(t),damDesc(self,DamageType.PHYSICAL,t.getDamage(self,t)),damDesc(self,DamageType.PHYSICAL,t.getDamage(self,t)/2))