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A few different things

Merged Simon André Curtis requested to merge housepet/t-engine4-borked:Misc into master

Hi DarkGod, I baked you some code! :D

Contains 5 different things, which are separate should you not want all of them. 1: Changes disease spreading code to be more general to works nicely with any future or addon diseases. 2: Adds bleeding damage to Bone spells. They are a little bit weak and then I won't have to hack them for Witherer. :) 3: Balances some creatures with innate 100 points per turn resource regeneration. 4: Adds more zone auras which include handy tooltips for explaining things like finding bubbles when underwater. Also adds some flavourful modifiers. 5: Addresses a bug with the hasShield() change I found while testing this.

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Merged by avatar (Apr 17, 2025 12:50pm UTC)

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  • Changes merged into with 6c82feb9.
  • Did not delete the source branch.

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184 184 combat_armor = 0, combat_def = 45,
185 185 on_melee_hit = {[DamageType.BLIGHT]=resolvers.mbonus(25, 30)},
186 186
187 mana_regen = 100,
187 vim_regen = 1,
  • Bleeding damage on the Bone spells would definitely be nice. As it is, I don't think people really use Bone Spear or Bone Nova much, and Bone Grab is mainly used for utility.

  • Simon André Curtis
  • 184 184 combat_armor = 0, combat_def = 45,
    185 185 on_melee_hit = {[DamageType.BLIGHT]=resolvers.mbonus(25, 30)},
    186 186
    187 mana_regen = 100,
    187 vim_regen = 1,
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