Skip to content
Snippets Groups Projects
  1. May 27, 2015
  2. Apr 11, 2015
  3. Apr 03, 2015
  4. Mar 26, 2015
  5. Mar 23, 2015
  6. Mar 14, 2015
  7. Mar 13, 2015
  8. Mar 12, 2015
  9. Mar 04, 2015
  10. Mar 03, 2015
  11. Feb 28, 2015
    • Alex Ksandra's avatar
      afd95b88
    • Hachem_Muche's avatar
      Update power use descriptions for zone specific world-artifacts, boss, quest,... · b1e607e7
      Hachem_Muche authored
      Update power use descriptions for zone specific world-artifacts, boss, quest, and special artifacts.
      
      Updated handling of weapon special effects to pass the special effect field to the object code (facilitates handling multiple effects within object definitions).
      
      Blighted Maul's on hit shockwave will not hit the primary target.
      
      Wintertide's winter storm effect will expand in size to match its effect.
      Updated the icestorm particles effect to accept radius and density parameters (this might benefit from some more tweaking).
      
      Reduced the number of mental effects the Wintertide Phial will remove.
      
      The Crystal Focus can now be applied to shields (updates the special_combat fields appropriately).
      
      Prox's Lucky Halfling Foot benefits from Charm Mastery.
      
      Penitence cures a more reasonable (few) number of diseases.
      
      Updated the DAMAGE_SHIELD definition to note damage reflection in its tooltip and show shield strength in it's icon.
      
      Awakened Staff of Absorption gets a special damage message and death message for the player if he manages to kill himself with it.
      b1e607e7
  12. Feb 26, 2015
    • Hachem_Muche's avatar
      Updated on use descriptions for several World Artifacts and added some log messages. · b7fe42c2
      Hachem_Muche authored
      Changed Umbraphage's damage calculation to actually care about it's charge level (slight nerf).
      Fixed a bug with Butcher that could cause its rampage not to activate on damage.  Now benefits from Charm Mastery.
      Stormlash's AOE effect is correctly centered on the target, rather than the user.
      
      DamageType.LITE now reduces the unlit value of grids with darkness if can't remove them. (Fixes a possible abusable bug with Umbraphage.)
      Updated the tooltip for the Invisibility effect.
      b7fe42c2
  13. Feb 25, 2015
  14. Feb 24, 2015
  15. Feb 23, 2015
  16. Feb 22, 2015
  17. Feb 21, 2015
  18. Feb 19, 2015
  19. Feb 17, 2015
  20. Feb 16, 2015
  21. Feb 15, 2015
  22. Feb 14, 2015
  23. Feb 13, 2015
  24. Feb 12, 2015
  25. Feb 11, 2015
  26. Feb 10, 2015
  27. Feb 08, 2015
  28. Feb 07, 2015
Loading