- Oct 03, 2019
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DarkGod authored
Fix Fearscape error
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- Oct 01, 2019
- Sep 28, 2019
- Sep 21, 2019
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DarkGod authored
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- Sep 20, 2019
- Sep 19, 2019
- Sep 16, 2019
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DarkGod authored
When a shader is missing, it'll use a default fallback (prevents loading game with missing DLCs/addons)
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- Sep 15, 2019
- Sep 14, 2019
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DarkGod authored
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- Sep 13, 2019
- Sep 11, 2019
- Sep 09, 2019
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DarkGod authored
Load quickhotkeys prior to loading the game to fix hotkey ordering for "restart the same character". Load quickhotkeys prior to loading the game to fix hotkey ordering for "restart the same character". See merge request !546
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- Aug 24, 2019
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Gordon Acocella authored
Load quickhotkeys prior to loading the game to fix hotkey ordering for "restart the same character".
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Lisa Greene authored
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- Aug 22, 2019
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Chris Davidson authored
} IS DELICIOUS
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Chris Davidson authored
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Chris Davidson authored
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Chris Davidson authored
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Chris Davidson authored
Changes for this were already discussed in PM and I'm lazy.
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Chris Davidson authored
This is now one of the 3 core 30 positive energy dump talents. This one is the highest total sustained light damage opener. - Cost increased to 30 - Radius increased to 10 - Fire damage removed - Damage greatly increased
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Chris Davidson authored
This is now one of the 3 core 30 positive energy dump talents. - Cooldown increase to 12 - Cost increased to 30 positive - Damage decreased - Now autotargets the farthest enemy in radius 10 - Now recasts itself two more times. This is to synergize with procs specifically at the cost of being a bad damage type.
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Chris Davidson authored
This is now one of the 3 core 30 positive energy dump talents. - Cooldown increased from 12 to 20 - Damage greatly increased - Damage occurs at all talent levels - Starting at TL3 you now gain a moderate amount of fire, light, and darkness resistance for 4 turns. This is designed to synergize with Darkest Light.
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Chris Davidson authored
- Positive gain reduced to 10 - Radius increased from 0 to 1. Single tile ground effects are hard to see and really unsatisfying. - Fix double crit
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Chris Davidson authored
- Radius increased from 7 to 10 - Added crit
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Chris Davidson authored
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Chris Davidson authored
Were increasing the cost on several talents as well as adding additional passive drain, making this more accessible lets you fix resource problems if you really have to by using turns on a bad talent.
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Chris Davidson authored
- Range increased by 1 - Double crit removed - Cost increased from 15 to 20 - Max duration added for very high scaling
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Chris Davidson authored
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Chris Davidson authored
Generally aiming to make this more in sync with Starfall as a core debuff talent. - Cost increased from 15 to 20 - Radius increased from 5 to 10 - Small damage value added so procs can happen - Max duration added for very high scaling
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