- Oct 22, 2014
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DarkGod authored
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- Oct 17, 2014
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DarkGod authored
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- Oct 10, 2014
- Oct 09, 2014
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DarkGod authored
Disabled the animated background on the main menu, it was always lagging behind in terms of prettiness New FontPackages engine class, lets easily define and switch "themes" of fonts Switched to a new default font, the previous one is still available in the GameOptions as the "web" one
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DarkGod authored
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DarkGod authored
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- Oct 07, 2014
- Sep 29, 2014
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Grayswandir authored
Added in some callbacks and stuff.
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Grayswandir authored
instance of it.
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- Sep 23, 2014
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DarkGod authored
New hook "Boot:loadBackground" Addons can add a new splashscreen by having a special boot-screen folder
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- Sep 08, 2014
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DarkGod authored
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- Sep 05, 2014
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Eric Wykoff authored
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- Sep 01, 2014
- Aug 28, 2014
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Grayswandir authored
Doesn't handle multiple slots terribly well.
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- Aug 26, 2014
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DarkGod authored
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Hachem_Muche authored
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- Aug 21, 2014
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Hachem_Muche authored
fix bug with pickupFloor returning the wrong object picked up and rare bug with __new_pickup and stacks clean up code
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DarkGod authored
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- Aug 20, 2014
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Hachem_Muche authored
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- Aug 18, 2014
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Hachem_Muche authored
pickupFloor: Resolve ambiguity with picked up objects and stacks, pass num picked up to on_pickup and on_pickup_object check functiions. Extend itemPosition to search by reference
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- Jul 31, 2014
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Hachem_Muche authored
fix bug in pickupFloor
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- Jul 30, 2014
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Hachem_Muche authored
Adds support for inventory-specific stack_limit parameter when defining an inventory. (in .infos or actor.body table. This affects addObject, removeObject, sortInven, wearObject, pickupFloor, dropFloor, Improves object stacking functions to handle a specified number to unstack/stack. Fixed a bug when inspecting actor inventories in debug mode. Fixed a shore bug when buying stacks of objects. updated mod.Actor.doWear doTakeoff and doDrop functions Player can drop partial stacks. Updated party transfer dialog.
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- Jul 29, 2014
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DarkGod authored
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- Jul 28, 2014
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DarkGod authored
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- Jul 27, 2014
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DarkGod authored
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- Jul 24, 2014
- Jul 23, 2014
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DarkGod authored
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- Jul 22, 2014
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Hachem_Muche authored
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- Jul 19, 2014
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Hachem_Muche authored
this adds new parameters to engine.ActorProject:project allowing specific grids and actors to be excluded from the projection.
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- Jul 18, 2014
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DarkGod authored
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- Jul 17, 2014
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Hachem_Muche authored
Fixed randart generation to correctly include/exclude arcane and antimagic powers. This should prevent certain rare cases of the Merchant generating inappropriate randarts for the player. Random egos and powers can now be added to fixed arts and other objects. Random Bosses have more consistent classes. NPCs should not be spawned with incompatible equipment. Oozemancers are anti-magic powered, and some NPCs have updated power sources so that they get the right equipment and are eligible for the right classes. Added support for a .finish function in entities that is applied after resolvers are applied.
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- Jul 16, 2014
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DarkGod authored
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- Jul 09, 2014
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Eric Wykoff authored
Paradox now adjusts spellpower and spell costs for chronomancy by plus or minus 50 percent Paradox will modifier on many items reduced to keep them in line with natural willpower progression Actor Paradox now starts at 300 Paradox Mage and Temporal Warden life ratings improved Chronomancy can no longer fail or backfire Anomalies rewritten and rebalanced Many new anomalies added Paradox over 600 now generates major anomalies Temporal Wardens revised. Now a pure caster class much like Reavers (no stamina). New trees added and all old ones rebalanced and retooled.
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DarkGod authored
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- Jul 04, 2014