- Mar 28, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3087 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 02, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2085 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 22, 2010
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dg authored
The game now computes "keyframes", those are the number of reference frames displayed. Simply this means that particles effects and such that are dependant on being called 30 times per seconds now work independantly from actual FPS. Game:display() now receives a "nb_keyframes" parameter, it should be passed to to the map an other such things (see the example module, it is easy to update, although technically not needed) Requested FPS can be changed in the video options git-svn-id: http://svn.net-core.org/repos/t-engine4@2007 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 22, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1598 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 11, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1179 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 10, 2010
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dg authored
Increased UI display speed. LogFlasher, LogDisplay, HotkeysDisplay, ActorsSeenDisplay, Tooltip and PlayerDisplay classes have changed and are now easier (and faster) to use. Converting is easy: * In your Game:display() change lines like self.log:display():toScreen(self.display_x, self.display_y) * to simply: self.log:toScreen() * To convert your own PlayerDisplay have a look at ToME's one, but basically you just need to create a texture with :glTexture() and then update it at the end of yoru display() and add a new toScreen() method git-svn-id: http://svn.net-core.org/repos/t-engine4@1174 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1173 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 30, 2010
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dg authored
TE4 can now handle multiple versions of the same engine (or even different ones). Engines are located in game/engines and the default one in game/engines/default Game engines can also come in archived form in a .teae zip file git-svn-id: http://svn.net-core.org/repos/t-engine4@1110 51575b47-30f0-44d4-a5cc-537603b46e54
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