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  1. May 21, 2012
  2. Mar 06, 2012
  3. Mar 28, 2011
  4. Dec 02, 2010
  5. Nov 22, 2010
    • dg's avatar
      The game now computes "keyframes", those are the number of reference frames... · 55d17841
      dg authored
      The game now computes "keyframes", those are the number of reference frames displayed. Simply this means that particles effects and such that are dependant on being called 30 times per seconds now work independantly from actual FPS.
      Game:display() now receives a "nb_keyframes" parameter, it should be passed to to the map an other such things (see the example module, it is easy to update, although technically not needed)
      Requested FPS can be changed in the video options
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@2007 51575b47-30f0-44d4-a5cc-537603b46e54
      55d17841
  6. Oct 22, 2010
  7. Sep 11, 2010
  8. Sep 10, 2010
    • dg's avatar
      Increased UI display speed. LogFlasher, LogDisplay, HotkeysDisplay,... · f3cd48b4
      dg authored
      Increased UI display speed. LogFlasher, LogDisplay, HotkeysDisplay, ActorsSeenDisplay, Tooltip and PlayerDisplay classes have changed and are now easier (and faster) to use. Converting is easy:
       * In your Game:display() change lines like self.log:display():toScreen(self.display_x, self.display_y)
       * to simply: self.log:toScreen()
       * To convert your own PlayerDisplay have a look at ToME's one, but basically you just need to create a texture with :glTexture() and then update it at the end of yoru display() and add a new toScreen() method
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@1174 51575b47-30f0-44d4-a5cc-537603b46e54
      f3cd48b4
    • dg's avatar
      tset · db497bff
      dg authored
      git-svn-id: http://svn.net-core.org/repos/t-engine4@1173 51575b47-30f0-44d4-a5cc-537603b46e54
      db497bff
  9. Aug 30, 2010
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