- Mar 17, 2020
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DarkGod authored
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DarkGod authored
Fix Hold the Ground description The physical save and cooldown values were swapped. See http://forums.te4.org/viewtopic.php?f=42&t=50773 . I also removed a redundant '+' in the same description. I noticed that descriptions in general are inconsistent in whether they say "increase X by Y" vs "increase X by +Y". The latter seems redundant to me, so I removed it in this case. If you agree I could also do that for the other descriptions. See merge request !625
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DarkGod authored
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DarkGod authored
Misc168 Reduce scaling of all action and global speed talents at post-player talent levels Nerf rampage Replace blighted summoning on gorbat with grand arrival and rage Add cost to some fixedarts without one Reduce damage taken requirements for cauterize and corrupted shell See merge request !619
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Lisa Greene authored
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- Mar 16, 2020
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Raf Geens authored
The physical save and cooldown values were swapped. I also removed a redundant '+'.
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- Mar 13, 2020
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Lisa Greene authored
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- Mar 10, 2020
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Lisa Greene authored
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Lisa Greene authored
This reverts commit bb71869f
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Lisa Greene authored
This reverts commit e7f1e8e4
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- Mar 09, 2020
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Lisa Greene authored
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Lisa Greene authored
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- Mar 08, 2020
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Lisa Greene authored
There's precedent for not giving negative stats on egos and this isn't really adding much to the ego
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Lisa Greene authored
There's precedent for not giving negative stats from egos, which this breaks for no good reason
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Lisa Greene authored
There's precedent for egos not having potential for making items worse (with exception of antimagic/arcane conflicting powers) which this violates for no good reason
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
This is hitting for 1k life iceblocks in tier 1s; especially considering it's based on damage before resistances and reductions, 1.5 multiplier is very high
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- Mar 05, 2020
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Lisa Greene authored
This reverts commit 110f50f2
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- Mar 04, 2020
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Lisa Greene authored
This is out of line with the power of other on hits and trivialzes the value of slow for melee classes, reaching upwards of 50% slow near constantly applied with ease
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DarkGod authored
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DarkGod authored
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DarkGod authored
Fix Vargh Redemption AI When playing as an alchemist and wielding Vargh Redemption, the ring's Tidal Wave talent would automatically trigger if you switched to your golem. This happened to me in Angolwen and hit one of the mages. Fun ensued. Compared to the normal Tidal Wave talent, Vargh Redemption's copy didn't have the `requires_target` field set, which resulted in the tactical AI deciding it was fine to fire it. I added the field, defining the target and radius similarly to Tidal Wave. More details in the bug's forum thread: http://forums.te4.org/viewtopic.php?f=42&t=50680 See merge request !618
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Lisa Greene authored
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Lisa Greene authored
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- Mar 03, 2020
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Lisa Greene authored
Having such a low minimum level isn't accomplishing anything besides killing new players and annoying experienced ones who have to avoid areas it can spawn
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Lisa Greene authored
Which they already were in all but name
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Raf Geens authored
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Raf Geens authored
The tactical AI was using the ring's tidal wave ability even if there were no enemies around, which doesn't make sense and could harm / aggress friendlies. I added requires_target and based the target value on that of the Tidal Wave spell.
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Lisa Greene authored
These were never reduced to reflect prodigies being at 25 instead of 30 and aren't really in the player's control anyway
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Lisa Greene authored
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Lisa Greene authored
Rak'shor already has blighted summoning and it's not very thematic on gorbat
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
This is consistently problematic on enemies and players got predator with 1.6, so the class no longer needs as uber powerful of a talent anymore
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Lisa Greene authored
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Lisa Greene authored
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