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Commit 4f5c7b79 authored by DarkGod's avatar DarkGod
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fix

parent cbc3c5da
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......@@ -135,7 +135,7 @@ newEntity{ base = "BASE_STAFF",
color=colors.VIOLET,
rarity = 170,
desc = [[This unique-looking staff is carved with runes of destruction.]],
cost = math.random(225,350),
cost = resolvers.rngrange(225,350),
material_level = 3,
require = { stat = { mag=24 }, },
......@@ -440,7 +440,7 @@ newEntity{ base = "BASE_LITE",
sentient = true,
desc = [[This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it.]],
special_desc = function(self) return "The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger." end,
cost = math.random(400,650),
cost = resolvers.rngrange(400,650),
wielder = {
lite = -1000,
......@@ -553,7 +553,7 @@ newEntity{ base = "BASE_SHIELD",
level_range = {27, 35},
rarity = 300,
require = { stat = { str=28 }, },
cost = math.random(400,650),
cost = resolvers.rngrange(400,650),
material_level = 4,
special_combat = {
dam = 58,
......@@ -802,7 +802,7 @@ newEntity{ base = "BASE_HELM",
desc = [[A Dwarven helm embedded with a single diamond that can banish all underground shadows.]],
level_range = {16, 28},
rarity = 240,
cost = math.random(125,200),
cost = resolvers.rngrange(125,200),
material_level = 2,
wielder = {
lite = 6,
......@@ -839,7 +839,7 @@ newEntity{ base = "BASE_KNIFE",
level_range = {23, 28},
rarity = 200,
require = { stat = { cun=25 }, },
cost = math.random(125,200),
cost = resolvers.rngrange(125,200),
material_level = 2,
combat = {
dam = 25,
......@@ -1130,7 +1130,7 @@ newEntity{ base = "BASE_HELM",
require = { stat = { cun=25 } },
level_range = {20, 35},
rarity = 280,
cost = math.random(225,350),
cost = resolvers.rngrange(225,350),
material_level = 3,
wielder = {
inc_stats = { [Stats.STAT_CON] = 3, [Stats.STAT_WIL] = 10, },
......@@ -1192,7 +1192,7 @@ newEntity{ base = "BASE_GAUNTLETS",
desc = [[Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might.]],
level_range = {40, 50},
rarity = 300,
cost = math.random(700,1200),
cost = resolvers.rngrange(700,1200),
material_level = 5,
wielder = {
inc_stats = { [Stats.STAT_STR] = 6, [Stats.STAT_MAG] = 6 },
......@@ -1321,7 +1321,7 @@ newEntity{ base = "BASE_CLOAK",
desc = [[Cunning and malice seem to emanate from this cloak.]],
level_range = {20, 29},
rarity = 240,
cost = math.random(225,350),
cost = resolvers.rngrange(225,350),
material_level = 3,
wielder = {
combat_def = 20,
......@@ -1344,7 +1344,7 @@ newEntity{ base = "BASE_CLOTH_ARMOR", define_as = "CONCLAVE_ROBE",
It was made by Humans for Humans; only they can harness the true power of the robes.]],
level_range = {12, 22},
rarity = 220,
cost = math.random(125,200),
cost = resolvers.rngrange(125,200),
material_level = 2,
wielder = {
inc_damage = {[DamageType.ARCANE]=15},
......@@ -1374,7 +1374,7 @@ newEntity{ base = "BASE_CLOTH_ARMOR",
special_desc = function(self) return "Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn." end,
level_range = {20, 30},
rarity = 300,
cost = math.random(225,350),
cost = resolvers.rngrange(225,350),
material_level = 3,
wielder = {
inc_damage = {[DamageType.FIRE]=20},
......@@ -1432,7 +1432,7 @@ newEntity{ base = "BASE_CLOTH_ARMOR",
desc = [[A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.]],
level_range = {30, 40},
rarity = 290,
cost = math.random(400,650),
cost = resolvers.rngrange(400,650),
material_level = 4,
moddable_tile = "special/robe_of_the_archmage",
moddable_tile_big = true,
......@@ -1557,7 +1557,7 @@ newEntity{ base = "BASE_BATTLEAXE",
require = { stat = { str=50 }, },
level_range = {39, 46},
rarity = 300,
cost = math.random(400,650),
cost = resolvers.rngrange(400,650),
material_level = 4,
combat = {
dam = 68,
......@@ -1590,7 +1590,7 @@ newEntity{ base = "BASE_WHIP",
name = "Scorpion's Tail", color=colors.GREEN, unique = true, image = "object/artifact/whip_scorpions_tail.png",
desc = [[A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom.]],
require = { stat = { dex=28 }, },
cost = math.random(225,350),
cost = resolvers.rngrange(225,350),
rarity = 340,
level_range = {20, 30},
material_level = 3,
......@@ -2022,7 +2022,7 @@ It is said the wielder will slowly grow mad. This, however, has never been prove
require = { stat = { str=42 }, },
level_range = {40, 50},
rarity = 250,
cost = math.random(400,650),
cost = resolvers.rngrange(400,650),
material_level = 5,
combat = {
dam = 38,
......@@ -2255,7 +2255,7 @@ newEntity{ base = "BASE_ARROW",
proj_image = "object/artifact/arrow_s_quiver_of_the_sun.png",
level_range = {20, 40},
rarity = 300,
cost = math.random(400,650),
cost = resolvers.rngrange(400,650),
material_level = 4,
require = { stat = { dex=24 }, },
combat = {
......@@ -2428,7 +2428,7 @@ newEntity{ base = "BASE_SHOT",
proj_image = "object/artifact/shot_s_star_shot.png",
level_range = {25, 40},
rarity = 300,
cost = math.random(400,650),
cost = resolvers.rngrange(400,650),
material_level = 4,
require = { stat = { dex=28 }, },
combat = {
......@@ -2637,7 +2637,7 @@ newEntity{ base = "BASE_STAFF", define_as = "SET_SCEPTRE_LICH",
color=colors.VIOLET, image = "object/artifact/sceptre_of_the_archlich.png",
rarity = 320,
desc = [[This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.]],
cost = math.random(700,1200),
cost = resolvers.rngrange(700,1200),
material_level = 5,
require = { stat = { mag=50 }, },
......@@ -2769,7 +2769,7 @@ newEntity{ base = "BASE_STAFF",
color=colors.VIOLET, image = "object/artifact/gravitational_staff.png",
rarity = 240,
desc = [[Time and Space seem to warp and bend around the massive tip of this stave.]],
cost = math.random(225,350),
cost = resolvers.rngrange(225,350),
material_level = 3,
require = { stat = { mag=35 }, },
combat = {
......@@ -2956,7 +2956,7 @@ newEntity{ base = "BASE_KNIFE",
level_range = {12, 25},
rarity = 200,
require = { stat = { dex=32 }, },
cost = math.random(125,200),
cost = resolvers.rngrange(125,200),
material_level = 2,
combat = {
dam = 25,
......@@ -3012,7 +3012,7 @@ newEntity{ base = "BASE_LONGBOW",
level_range = {5, 15},
rarity = 200,
require = { stat = { dex=18 }, },
cost = math.random(50,80),
cost = resolvers.rngrange(50,80),
material_level = 1,
combat = {
range = 9,
......@@ -3072,7 +3072,7 @@ newEntity{ base = "BASE_WHIP",
name = "Stormlash", color=colors.BLUE, unique = true, image = "object/artifact/stormlash.png",
desc = [[This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful.]],
require = { stat = { dex=15 }, },
cost = math.random(50,80),
cost = resolvers.rngrange(50,80),
rarity = 250,
level_range = {6, 15},
material_level = 1,
......@@ -3134,7 +3134,7 @@ newEntity{ base = "BASE_WHIP",
name = "Focus Whip", color=colors.YELLOW, unique = true, image = "object/artifact/focus_whip.png",
desc = [[A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will.]],
require = { stat = { dex=15 }, },
cost = math.random(225,350),
cost = resolvers.rngrange(225,350),
rarity = 250,
metallic = false,
level_range = {18, 28},
......@@ -4114,7 +4114,7 @@ newEntity{ base = "BASE_CLOTH_ARMOR", --Thanks Grayswandir!
desc = [[This deep blue robe flows and ripples as if pushed by an invisible tide.]],
level_range = {1, 15},
rarity = 220,
cost = math.random(50,80),
cost = resolvers.rngrange(50,80),
material_level = 1,
wielder = {
combat_def = 12,
......@@ -4340,7 +4340,7 @@ newEntity{ base = "BASE_ARROW", --Thanks Grayswandir!
proj_image = "object/artifact/arrow_s_void_quiver.png",
level_range = {35, 50},
rarity = 300,
cost = math.random(700,1100),
cost = resolvers.rngrange(700,1100),
material_level = 5,
infinite=true,
require = { stat = { dex=32 }, },
......@@ -6083,7 +6083,7 @@ The heart which wishes that it be unseen.]],
level_range = {40, 50},
color = colors.BLACK,
rarity = 370,
cost = math.random(700,1200),
cost = resolvers.rngrange(700,1200),
material_level = 5,
wielder = {
combat_def = 14,
......@@ -7947,7 +7947,7 @@ Any lightning damage you do that is more than 10% of the victim's maximum life w
Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target.
Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower).
This item can have up to 2 charges, with each charge having 4 turn cooldown.]] end,
cost = math.random(125,200),
cost = resolvers.rngrange(125,200),
material_level = 2,
wielder = {
inc_damage={
......@@ -8153,7 +8153,7 @@ newEntity{ base = "BASE_GAUNTLETS",
desc = [[Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally.]],
level_range = {30, 40},
rarity = 300,
cost = math.random(400,650),
cost = resolvers.rngrange(400,650),
material_level = 4,
wielder = {
combat_armor = 5,
......
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