Skip to content
Snippets Groups Projects
  1. May 04, 2019
  2. Apr 12, 2019
  3. Mar 20, 2019
  4. Feb 14, 2019
  5. Feb 13, 2019
  6. Feb 11, 2019
  7. Jan 20, 2019
  8. Dec 13, 2018
  9. Dec 09, 2018
  10. May 24, 2018
  11. Mar 21, 2018
  12. Mar 10, 2018
  13. Jan 14, 2018
  14. Dec 25, 2017
  15. Nov 19, 2017
  16. Jun 18, 2017
  17. Apr 12, 2017
  18. Mar 20, 2017
  19. Mar 10, 2017
  20. Jan 04, 2017
  21. Nov 10, 2016
  22. Sep 19, 2016
    • Hachem_Muche's avatar
      Cleaned up game log message rollback to only remove use messages and messages... · 26a364d1
      Hachem_Muche authored
      Cleaned up game log message rollback to only remove use messages and messages generated by the talent action/activate/deactivate functions when a talent fails to complete (i.e. returns nil/false).  This is controlled by a new flag, ActorTalents._silent_talent_failure that controls game log rollback. (Previous behavior is the default).  In ToME, setting NPC._silent_talent_failure=true and Player._silent_talent_failure=false removes messages for failed NPC actions but leaves them up for failed player actions.
      
      Fixed formatting of lua error output for errors originating inside coroutines external to the useTalent function.
      
      Updated the onTalentLuaError function to provide more information (to stdout) on talent failures, and added extra calls to ensure it is invoked by talent use errors.  Error info is saved to actor.talent_error (first error) and game._talent_error (first error for last actor to error out).
      
      engine.Game.tick will now save up to the last 10 lua errors (current tick only) in a table: game.errors (cycling index, retaining first-out and last-out errors) to make tracking down compound errors easier.
      
      Added the LUA_CONSOLE key-bind to the ShowErrorStack dialog (requires config.settings.cheat).
      
      Added a new logTalentMessage function to ActorTalents.lua (automatically called by useTalent unless silent) to handle basic talent use messages and overloaded this function for ToME's custom messages. (This permits useTalent to distinguish normal use messages from those generated by preUseTalent.)
      
      Added basic game log function stubs (logSeen, logPlayer) to engine.Game.  (Mostly for clarity, displaying expected arguments)
      26a364d1
  23. Feb 07, 2016
  24. Jan 10, 2016
  25. Jan 07, 2016
  26. Dec 06, 2015
  27. Oct 27, 2015
  28. Oct 18, 2015
  29. Oct 15, 2015
  30. Oct 13, 2015
  31. Apr 01, 2015
  32. Feb 03, 2015
  33. Jan 22, 2015
  34. Jan 19, 2015
  35. Jan 09, 2015
    • DarkGod's avatar
      typo · 6484abaf
      DarkGod authored
      improve resolution chooser
      6484abaf
  36. Jan 05, 2015
  37. Jan 01, 2015
  38. Dec 28, 2014
Loading