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  1. Sep 01, 2014
  2. Aug 01, 2014
  3. Jul 31, 2014
  4. Jul 29, 2014
  5. Jul 28, 2014
  6. Jul 27, 2014
  7. Jul 25, 2014
  8. Jul 24, 2014
  9. Jul 23, 2014
  10. Jul 22, 2014
  11. Jul 21, 2014
  12. Jul 20, 2014
  13. Jul 19, 2014
  14. Jul 18, 2014
  15. Jul 17, 2014
    • Eric Wykoff's avatar
      how dare you escape my staging! · 2e6f2609
      Eric Wykoff authored
      2e6f2609
    • Eric Wykoff's avatar
      moar better · 588a8412
      Eric Wykoff authored
      (that's everything I could find with grep aside from a chronomancy talent I'm going to replace anyway)
      588a8412
    • Hachem_Muche's avatar
      Fixed randart generation to correctly include/exclude arcane and antimagic... · 41580f57
      Hachem_Muche authored
      Fixed randart generation to correctly include/exclude arcane and antimagic powers.  This should prevent certain rare cases of the Merchant generating inappropriate randarts for the player.
      Random egos and powers can now be added to fixed arts and other objects.
      Random Bosses have more consistent classes.
      NPCs should not be spawned with incompatible equipment.
      Oozemancers are anti-magic powered, and some NPCs have updated power sources so that they get the right equipment and are eligible for the right classes.
      Added support for a .finish function in entities that is applied after resolvers are applied.
      41580f57
    • Hachem_Muche's avatar
      Messages for change on hit item effects added to the combat log. · 06908f93
      Hachem_Muche authored
      Cancelling psionic absorption shields with no accumulated damage will not produce a 0 strength damage shield.
      06908f93
  16. Jul 16, 2014
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