- Sep 01, 2014
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Amagad authored
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- Aug 26, 2014
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Hachem_Muche authored
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- Aug 25, 2014
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Grayswandir authored
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Grayswandir authored
As a side effect, stuff like lethality now shows up in weapon tooltips.
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Grayswandir authored
Training Talents can have the following fields: - getMasteryPriority(self, t, kind) - Only the talent with the highest is used. Defaults to the talent level. - getDamage(self, t, kind) - Extra physical power granted. Defaults to level * 10. - getPercentInc(self, t, kind) - Percentage increase to damage overall. Defaults to sqrt(level / 5) / 2. Should be compatible with all existing masteries.
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- Aug 03, 2014
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Sebastian Vråle authored
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Sebastian Vråle authored
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- Aug 01, 2014
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DarkGod authored
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- Jul 31, 2014
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DarkGod authored
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- Jul 29, 2014
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DarkGod authored
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DarkGod authored
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Grayswandir authored
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DarkGod authored
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Grayswandir authored
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- Jul 28, 2014
- Jul 27, 2014
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DarkGod authored
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Grayswandir authored
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- Jul 25, 2014
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Grayswandir authored
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Grayswandir authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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Hachem_Muche authored
deleted/disabled debugging code. Simple check for basic equipment resolver
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- Jul 24, 2014
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DarkGod authored
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DarkGod authored
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Hachem_Muche authored
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Sebastian Vråle authored
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DarkGod authored
NOTE: if any volunteer wants to convert the rest of the code, please do so!
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Grayswandir authored
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DarkGod authored
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Grayswandir authored
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Grayswandir authored
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Grayswandir authored
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- Jul 23, 2014
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Hachem_Muche authored
updated function header comments fixing resolvers.talented_ai_tactical
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DarkGod authored
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- Jul 22, 2014
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Sebastian Vråle authored
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Hachem_Muche authored
develop resolvers.calc.talented_ai_tactic
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