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  1. Sep 11, 2011
    • dg's avatar
      First half of the big LOS/FOV update:<ul> · 9df750b2
      dg authored
      <li>FoV no longer improperly peeks around blocked corners</li>
      <li>LoS is now equivalent to FoV</li>
      <li>"Smart" LoS: if you can see it, you can target and project to it</li>
      <li>FoV has a permissiveness setting that can be set for each level</li>
      <li>Distance metrics are now consistent for FoV, AoE, and talent ranges (defaults to rounded circle)</li>
      <li>fov_beam_any_angle function now uses "dx", "dy" as input instead of "angle"</li>
      </ul>
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4368 51575b47-30f0-44d4-a5cc-537603b46e54
      9df750b2
  2. Sep 10, 2011
  3. Sep 07, 2011
  4. Sep 06, 2011
  5. Sep 05, 2011
  6. Sep 04, 2011
  7. Sep 03, 2011
  8. Aug 30, 2011
  9. Aug 29, 2011
  10. Aug 28, 2011
  11. Aug 27, 2011
  12. Aug 26, 2011
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