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Commit 58d73536 authored by dg's avatar dg
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typos

git-svn-id: http://svn.net-core.org/repos/t-engine4@4367 51575b47-30f0-44d4-a5cc-537603b46e54
parent 28edcf50
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......@@ -197,7 +197,6 @@ function _M:tooltip(x, y, seen_by)
ts:add({"uid",self.uid}) ts:merge(rank_color:toTString()) ts:add(self.name, {"color", "WHITE"}, true)
ts:add(self.type:capitalize(), " / ", self.subtype:capitalize(), true)
ts:add("Rank: ") ts:merge(rank_color:toTString()) ts:add(rank, {"color", "WHITE"}, true)
ts:add({"color", 0, 255, 255}, ("Level: %d"):format(self.level), {"color", "WHITE"}, true)
ts:add(self.desc, true)
ts:add("Faction: ") ts:merge(factcolor:toTString()) ts:add(("%s (%s, %d)"):format(Faction.factions[self.faction].name, factstate, factlevel), {"color", "WHITE"}, true)
ts:add(
......
game/modules/tome/data/gfx/shockbolt/npc/animal_bird_phoenix.png

7.39 KiB | W: | H:

game/modules/tome/data/gfx/shockbolt/npc/animal_bird_phoenix.png

7.18 KiB | W: | H:

game/modules/tome/data/gfx/shockbolt/npc/animal_bird_phoenix.png
game/modules/tome/data/gfx/shockbolt/npc/animal_bird_phoenix.png
game/modules/tome/data/gfx/shockbolt/npc/animal_bird_phoenix.png
game/modules/tome/data/gfx/shockbolt/npc/animal_bird_phoenix.png
  • 2-up
  • Swipe
  • Onion skin
game/modules/tome/data/gfx/shockbolt/npc/undead_ghoul_ghast.png

8.68 KiB | W: | H:

game/modules/tome/data/gfx/shockbolt/npc/undead_ghoul_ghast.png

9.39 KiB | W: | H:

game/modules/tome/data/gfx/shockbolt/npc/undead_ghoul_ghast.png
game/modules/tome/data/gfx/shockbolt/npc/undead_ghoul_ghast.png
game/modules/tome/data/gfx/shockbolt/npc/undead_ghoul_ghast.png
game/modules/tome/data/gfx/shockbolt/npc/undead_ghoul_ghast.png
  • 2-up
  • Swipe
  • Onion skin
......@@ -76,7 +76,7 @@ local minions_list = {
stun_immune = 1,
see_invisible = resolvers.mbonus(15, 5),
undead = 1,
name = "runed bone giant", color=colors.RED,
name = "heavy bone giant", color=colors.RED,
desc = [[A towering creature, made from the bones of hundreds of dead bodies. It is covered by an unholy aura.]],
resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/undead_giant_heavy_bone_giant.png", display_h=2, display_y=-1}}},
level_range = {1, nil}, exp_worth = 0,
......@@ -201,7 +201,7 @@ newTalent{
info = function(self, t)
return ([[Minions are only tools. You may dispose of them... violently.
Makes the targetted minion explode for %d%% of its remaining life as blight damage.
Beware not to be caught in the blast!]]):
Beware! Don't get caught in the blast!]]):
format(t.getDamage(self, t))
end,
}
......@@ -331,7 +331,7 @@ newTalent{
return true
end,
info = function(self, t)
return ([[Sacrifice a bone giant minion. Using its bones you make a temporary bone shield around you with %d charges.
return ([[Sacrifice a bone giant minion. Using it's bones you make a temporary bone shield around you with %d charges.
The effect lasts %d turns or until all charges are depleted.
Each charge will fully absorb one attack.]]):
format(t.getBones(self, t), t.getTurns(self, t))
......
......@@ -123,7 +123,7 @@ newTalent{
info = function(self, t)
local chance, dam = t.getParams(self, t)
return ([[Surround yourself with undead energies, when one of your minions is destroyed while inside your necrotic aura it has %d%% chances to create a will o' the wisp.
Will o' the wisp will take a random target in sight and home on it, when they reach it they explode for %0.2f cold damage.
Will o' the wisp will take a random target in sight and home in on it, when they reach it they explode for %0.2f cold damage.
The damage will increase with the Magic stat]]):
format(chance, damDesc(self, DamageType.COLD, dam))
end,
......@@ -313,7 +313,7 @@ newTalent{
local radius = self:getTalentRadius(t)
local damage = t.getDamage(self, t)
local darkCount = t.getDarkCount(self, t)
return ([[Cold Flames slowly spreads from %d spots in a radius of %d around the targeted location. The flames deals %0.2f cold damage and has a chance of freezing.
return ([[Cold Flames slowly spread from %d spots in a radius of %d around the targeted location. The flames deal %0.2f cold damage and has a chance of freezing.
Damage improves with the Magic stat.]]):format(darkCount, radius, damDesc(self, DamageType.COLD, damage))
end,
}
......@@ -344,7 +344,7 @@ newTalent{
end,
info = function(self, t)
local chance, val = t.getParams(self, t)
return ([[Vampiric energies fill you, each time you deal damage you have %d%% chances to heal for %d%% of the damage done.
return ([[Vampiric energies fill you; each time you deal damage you have x% chance to heal for %d%% of the damage done.
The absorbtion percent will increase with the Magic stat]]):
format(chance, val)
end,
......
......@@ -725,7 +725,7 @@ newTalent{
return true
end,
info = function(self, t)
return ([[A surge of power radiates to all your minions, increasing their combat power, spellpower, and accuracy by %d; their armour penetration by %d; and their critical hit chance by %d for 6 turns.
return ([[A surge of power radiates to all your minions, increasing their combat power, spellpower and accuracy by %d, their armour penetration by %d and their critical hit chance by %d for 6 turns.
The effects will increase with the Magic stat]]):
format(t.getPower(self, t), t.getAPR(self, t), t.getCrit(self, t))
end,
......
......@@ -108,7 +108,7 @@ newTalent{
info = function(self, t)
local damage = t.getDamage(self, t)
return ([[Dark fumes erupts from the ground for 5 turns. Any creature entering the circle will receive either a bane of confusion or a bane of blindness.
Only one bane can affect a creature.
Only one bane can effect a creature.
Banes last for %d turns and also deal %0.2f darkness damage.
The damage will increase with the Magic stat]]):
format(4 + math.floor(self:getTalentLevel(t) / 2), damDesc(self, DamageType.DARKNESS, damage))
......
......@@ -150,8 +150,9 @@ newTalent{
return true
end,
info = function(self, t)
return ([[Reaches through the shadows into quiter places, summoning %d harmless creatures. Those creatures are then cursed with a Curse of Hate, making all
hostile foes try to kill them. If killed by hostile foes you have 50%% chance to gain a soul.]]):
return ([[Reaches through the shadows into quiter places, summoning %d harmless creatures.
Those creatures are then cursed with a Curse of Hate, making all hostile foes try to kill them.
If killed by hostile foes you have 50%% chance to gain a soul.]]):
format(math.ceil(self:getTalentLevel(t)))
end,
}
......@@ -257,7 +258,7 @@ newTalent{
info = function(self, t)
local damageinc = t.getDarknessDamageIncrease(self, t)
local ressistpen = t.getResistPenalty(self, t)
return ([[Surround yourself with Frostdusk, increasing all your darkness and cold damage by %d%% and ignoring %d%% darkness resistance of your targets.]])
return ([[Surround yourself with Frostdusk, increasing all your darkness and cold damage by %d%% and ignoring %d%% of the darkness resistance of your targets.]])
:format(damageinc, ressistpen)
end,
}
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