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  1. Aug 10, 2011
  2. Aug 05, 2011
  3. Aug 02, 2011
  4. Aug 01, 2011
  5. Jul 31, 2011
  6. Jul 30, 2011
  7. Jul 29, 2011
  8. Jul 28, 2011
  9. Jul 27, 2011
    • dg's avatar
      aradox Mages now start with Dimensional Step and Time Skip · 1b56b6a4
      dg authored
      Chronomancy tree reordered
      Energy tree reordered and revised
      Gravity tree reordered and revised
      Matter tree revised
      Speed Control tree revised
      Timetravel tree reordered
      Reduced cooldowns and sustain costs on many chronomancy talents
      Most Gravity spells now deal bonus damage to pinned actors
      Body Reversion no longer removes 'other' timed effects
      Probability Weaving and Paradox Mastery are now passive
      Probability Weaving now improves luck and spellpower
      Static History moved to Chronomancy tree
      Deja Vu, Entropy, and Temporal Reprieve removed
      New Talent Energy Absorption
      Energy Decomposition is now a 'magical armor' sustain
      Redux is now an effect that allows you to 'double cast' your next activated spell
      Repulsion Shield renamed Repulsion Field and works as a knock back aura
      Calcify replaced with a new talent Destabilize
      Quantum Spike damage improved; also does bonus damage to Destabilized actors
      Two new Spacetime Weaving Talents; Banish and Spacetime Mastery
      Stop now deals temporal damage in addition to the stun effect
      Haste now gives a slight casting speed bonues as well as its old global speed boost
      Time Skip now Time Prisons the target rather then removing the actor
      Temporal Wake damage improved and a small stun effect added
      Fixed chronomancy cone particles
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@3987 51575b47-30f0-44d4-a5cc-537603b46e54
      1b56b6a4
    • dg's avatar
      Cursed Touch starts with about 30% chance to curse an item. · 3b144188
      dg authored
      Extra points in Cursed Touch increase the chance up to 90%. Invest in this to make cursed items easier to find if you want to invest in curses.
      Cursed can wield both axes or cursed items with their talents.
      Replaced Grim Craft with an activated talent: Cursed Sentry. Animate a cursed weapon and toss it to a spot. It will fight for you for a while before turning to dust. This has no hate cost but does consume the weapon.
      Cursed items get 1 bad curse effect and either 1 beneficial Dark Gift effect or 1 Vengeful Blessing effect
      Curses are either minor or major; The chance of major curses improves with points invested.
      Like egos: curses, gifts and blessings have names. They are displayed in the item description. For example: "curse of clumbsiness, blessing of whispers"
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@3986 51575b47-30f0-44d4-a5cc-537603b46e54
      3b144188
    • dg's avatar
      Fix Poison Gas Trap when saving/reloading · ef8a91f9
      dg authored
      git-svn-id: http://svn.net-core.org/repos/t-engine4@3979 51575b47-30f0-44d4-a5cc-537603b46e54
      ef8a91f9
    • dg's avatar
      moooarr · 93a5b14f
      dg authored
      git-svn-id: http://svn.net-core.org/repos/t-engine4@3978 51575b47-30f0-44d4-a5cc-537603b46e54
      93a5b14f
    • dg's avatar
      plop · 7dd807fb
      dg authored
      git-svn-id: http://svn.net-core.org/repos/t-engine4@3976 51575b47-30f0-44d4-a5cc-537603b46e54
      7dd807fb
  10. Jul 26, 2011
  11. Jul 25, 2011
  12. Jul 24, 2011
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