Skip to content
Snippets Groups Projects
Commit b7173b38 authored by dg's avatar dg
Browse files

fix

git-svn-id: http://svn.net-core.org/repos/t-engine4@4048 51575b47-30f0-44d4-a5cc-537603b46e54
parent 89f1c486
No related branches found
No related tags found
No related merge requests found
......@@ -72,7 +72,7 @@ newBirthDescriptor{
[ActorTalents.T_STATIC_HISTORY] = 1,
[ActorTalents.T_DIMENSIONAL_STEP] = 1,
[ActorTalents.T_DUST_TO_DUST] = 1,
[ActorTalents.T_TIME_SKIP] = 1,
[ActorTalents.T_TURN_BACK_THE_CLOCK] = 1,
},
copy = {
max_life = 90,
......
......@@ -186,7 +186,8 @@ newTalent{
local heal = t.getHeal(self, t)
local count = t.getRemoveCount(self, t)
return ([[You revert your body to a previous state, healing yourself for %0.2f life and removing %d status effects (both good and bad).
The life healed will scale with your Paradox and Spellpower.]]):
The life healed will scale with your Paradox and Spellpower.
Does not remove 'time' or 'other' effects.]]):
format(heal, count)
end,
}
\ No newline at end of file
......@@ -172,7 +172,7 @@ newTalent{
end,
info = function(self, t)
local maxlevel = t.getMaxLevel(self, t)
return ([[You'll recast the next activated chronomancy spell (up to talent level %0.1f) that you cast within the next 5 turns.]]):
return ([[You'll recast the next activated chronomancy spell (up to talent level %0.1f) that you cast within the next 5 turns one turn later without spending an action.]]):
format(maxlevel)
end,
}
......@@ -160,10 +160,13 @@ newTalent{
-- bonus damage on targets with temporal destabilization
local damage = t.getDamage(self, t)
if target:hasEffect(target.EFF_TEMPORAL_DESTABILIZATION) or target:hasEffect(target.EFF_CONTINUUM_DESTABILIZATION) then
damage = damage * 1.5
if target then
if target:hasEffect(target.EFF_TEMPORAL_DESTABILIZATION) or target:hasEffect(target.EFF_CONTINUUM_DESTABILIZATION) then
damage = damage * 1.5
end
end
self:project(tg, x, y, DamageType.MATTER, self:spellCrit(damage))
game:playSoundNear(self, "talents/arcane")
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment