- Nov 23, 2015
- Nov 22, 2015
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DarkGod authored
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- Nov 20, 2015
- Nov 18, 2015
- Nov 17, 2015
- Nov 10, 2015
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DarkGod authored
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DarkGod authored
Fixed cooldown fix Previously, Contigency allowed bypassing fixed cooldowns and Matrix allowed reducing fixed cooldowns. In the case of Matrix, there was an attempt to filter out fixed cooldowns, but due to a typo they were not being filtered. Contingency did not have a similar condition, which I assume was an oversight. Now, Contingency and Matrix will filter out talents with fixed_cooldown==true. I think this could be included in 1.3.2.
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- Nov 08, 2015
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Samuel Wegner authored
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- Nov 05, 2015
- Nov 04, 2015
- Nov 03, 2015
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DarkGod authored
Warden's Call changes Add proc chance to Warden's Call Previously, Warden's Call would always create a clone after a successful attack. This was somewhat overpowered, but more importantly it exacerbated the memory leak issue with temporal clones. Now, Warden's Call activation is chance-based, capping at 53% chance at 5/5 talent level with 1.3 mastery. To compensate for the reduced activation rate, the damage penalty on the clones has been reduced. This should (hopefully) reduce the skill's performance degradation by roughly half. When the memory leak is fixed, we can re-evaluate whether the activation chance is still needed or if it should be increased. However, I think this is probably better for game balance anyway. The skill in its original form was stronger than other talents such as Greater Weapon Focus, which is already considered strong by the community. This could be pushed back to v1.3.2 with the other cloning changes.
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DarkGod authored
Misc Who broke the Nightmare?
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- Nov 02, 2015
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Samuel Wegner authored
Previously, Warden's Call would always create a clone after a successful attack. This was somewhat overpowered, but more importantly it exacerbated the memory leak issue with temporal clones. Now, Warden's Call activation is chance-based, capping at 53% chance at 5/5 talent level with 1.3 mastery. To compensate for the reduced activation rate, the damage penalty on the clones has been reduced. This should (hopefully) reduce the skill's performance degradation by roughly half. When the memory leak is fixed, we can re-evaluate whether the activation chance is still needed or if it should be increased. However, I think this is probably better for game balance anyway. The skill in its original form was stronger than other talents such as Greater Weapon Focus, which is already considered strong by the community. This could be pushed back to v1.3.2 with the other cloning changes.
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- Oct 31, 2015
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Simon André Curtis authored
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- Oct 30, 2015
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DarkGod authored
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http://git.net-core.org/Effigy/t-engine4DarkGod authored
Merge branch 'cloning_fixes' of http://git.net-core.org/Effigy/t-engine4 into Effigy/t-engine4-cloning_fixes
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DarkGod authored
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