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DarkGod authored
Warden's Call changes

Add proc chance to Warden's Call

Previously, Warden's Call would always create a clone after a
successful attack. This was somewhat overpowered, but more importantly
it exacerbated the memory leak issue with temporal clones.

Now, Warden's Call activation is chance-based, capping at 53% chance at
5/5 talent level with 1.3 mastery. To compensate for the reduced
activation rate, the damage penalty on the clones has been reduced.

This should (hopefully) reduce the skill's performance degradation by
roughly half. When the memory leak is fixed, we can re-evaluate whether
the activation chance is still needed or if it should be increased.
However, I think this is probably better for game balance anyway. The
skill in its original form was stronger than other talents such as
Greater Weapon Focus, which is already considered strong by the
community.

This could be pushed back to v1.3.2 with the other cloning changes.
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