Skip to content
Snippets Groups Projects
  1. Feb 02, 2017
  2. Feb 01, 2017
  3. Jan 31, 2017
  4. Jan 30, 2017
    • DarkGod's avatar
      Merge branch 'ArcherTweaks' into 'master' · c6ae8fd6
      DarkGod authored
      Archer tweaks
      
      - Updated weapon requirements for Agility and Sniper
      - Increased damage of Bull Shot
      - Slightly increased chance of Agile Defense
      - Reduced crit power of Pin Down
      - Reduced armor penetration of Headshot
      - Removed cooldown of Bullseye, slightly reduced effects
      - First Blood now grants a smaller stamina restore on Steady Shot, Shoot and Headshot instead of stamina on mark
      - Slightly reduced speed bonus of Trueshot
      - Reverted some of Trained Reactions functions back to original Reflex Defense design and reduced duration of Evasion as per Shibari's request
      - Reduced scaling of Piercing Ammunition and associated effects, added cap
      - Explosive Shot (Incendiary) now inflicts slow rather than dim vision
      - Rebalanced a number of effects in Munitions
      - Concealment reworked. Now instant, checks for presence of nearby actors on use (as per Stealth). Grants large damage increase to next Steady Shot. Increases vision+attack range, and reduces chance to be hit. Defensive/range bonuses fade over 3 turns
      - Shadow Shot no longer creates a smoke cloud. Instead inflicts a short duration confuse+vision reduction
      - Numbers on Aim and Snipe tweaked
      
      See merge request !374
      c6ae8fd6
    • Hachem_Muche's avatar
      8ec9311f
Loading