- Feb 02, 2017
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
SayYesToALittleMoreRogueStuff Fix Throwing Knives talent speed and sounds. Quickdraw will not throw at unseen targets. Trained Reactions damage avoided/stam cost embedded in combat log messages (reduces spam). Clarified Heavy Armour Training description. See merge request !378
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Hachem_Muche authored
Quickdraw will not throw at unseen targets. Trained Reactions damage avoided/stam cost embedded in combat log messages (reduces spam). Clarified Heavy Armour Training description.
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- Feb 01, 2017
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
Fixed storage room in the Fortress
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DarkGod authored
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DarkGod authored
(was that even tested ???)
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DarkGod authored
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DarkGod authored
Misc scaling updates Added base physical power/crit to character sheet. Clarified/fix descriptions of several talents. Updated Tactical tables for some inscription talents: Infusion: Healing, Infusion: Wild, Infusion: Primal, Infusion: Movement, Infusion: Sun, Infusion: Heroism, Infusion: Insidious Poison, Infusion: Wild Growth, Taint: Devourer Relentless Pursuit: Minimum detrimental effect duration reduction 2 turns. Cooldown scales to a limit. Works for all save_for_effects types. Summon: Fails gracefully if no summons are possible. (Prevents NPC's from wasting turns.) Rotting Disease: Rescaled damage. Decrepitute Disease: Rescaled damage. Weakness Disease: Rescaled damage. Void Blast: Fix tactical table. Lay Web: Updated scaling for detect/disarm power. Web weakens over time. Crush: Fix tactical table. Sever Lifeline: Correct tactical table, description. Gift of Amakthel: Fails gracefully if no summons are possible. (Prevents NPC's from wasting turns.) keepsake Blindside: updated tactical table. Frost Grap: Updated tactical table. Cripple: Nerfed speed penalty (< 50%). Mobile Defense: Bonus defense limited < +100%. See merge request !375
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DarkGod authored
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DarkGod authored
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- Jan 31, 2017
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DarkGod authored
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DarkGod authored
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DarkGod authored
scattering of nearby npcs on enter is disabled on static maps, as they are meant ot be as they are (if in some instances this is wrong, this can be changed per level, report them please)
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DarkGod authored
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DarkGod authored
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DarkGod authored
fix shader
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DarkGod authored
Trained Reactions and Archer Fixes Altered the scaling of Trained Reactions as per Hachem's suggestions, plus improved the display of information to player. Also slightly lowered the power of Aim/Rapid Shot, and slightly increased the stamina regneration of First Blood. See merge request !376
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razakai authored
Altered the scaling of Trained Reactions as per Hachem's suggestions, plus improved the display of information to player. Also slightly lowered the power of Aim/Rapid Shot, and slightly increased the stamina regneration of First Blood.
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DarkGod authored
golem talents cant be possessor stolen
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DarkGod authored
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Hachem_Muche authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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- Jan 30, 2017
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DarkGod authored
Archer tweaks - Updated weapon requirements for Agility and Sniper - Increased damage of Bull Shot - Slightly increased chance of Agile Defense - Reduced crit power of Pin Down - Reduced armor penetration of Headshot - Removed cooldown of Bullseye, slightly reduced effects - First Blood now grants a smaller stamina restore on Steady Shot, Shoot and Headshot instead of stamina on mark - Slightly reduced speed bonus of Trueshot - Reverted some of Trained Reactions functions back to original Reflex Defense design and reduced duration of Evasion as per Shibari's request - Reduced scaling of Piercing Ammunition and associated effects, added cap - Explosive Shot (Incendiary) now inflicts slow rather than dim vision - Rebalanced a number of effects in Munitions - Concealment reworked. Now instant, checks for presence of nearby actors on use (as per Stealth). Grants large damage increase to next Steady Shot. Increases vision+attack range, and reduces chance to be hit. Defensive/range bonuses fade over 3 turns - Shadow Shot no longer creates a smoke cloud. Instead inflicts a short duration confuse+vision reduction - Numbers on Aim and Snipe tweaked See merge request !374
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Hachem_Muche authored
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