- Feb 04, 2011
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dg authored
Running now only stops when on an object, not twice Running over an object only stops the first time you run there git-svn-id: http://svn.net-core.org/repos/t-engine4@2655 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2652 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 20, 2011
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dg authored
Game ends when all controllable party members are dead. (But not all are allowed to switch zones, dont get your hopes too high) git-svn-id: http://svn.net-core.org/repos/t-engine4@2433 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 09, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2326 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 01, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2260 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2256 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 14, 2010
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dg authored
Game modules will be verified against an online check; profile data logging and online charsheet will only activate if the game is found to be clean. This is to prevent developpers & testers from erroneously uploading false data git-svn-id: http://svn.net-core.org/repos/t-engine4@2142 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 20, 2010
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dg authored
WARNING: You must update your Game:setupMouse() method to provide this new event, see the example module git-svn-id: http://svn.net-core.org/repos/t-engine4@1264 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 06, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1157 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 30, 2010
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dg authored
TE4 can now handle multiple versions of the same engine (or even different ones). Engines are located in game/engines and the default one in game/engines/default Game engines can also come in archived form in a .teae zip file git-svn-id: http://svn.net-core.org/repos/t-engine4@1110 51575b47-30f0-44d4-a5cc-537603b46e54
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