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Commit 12498669 authored by dg's avatar dg
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moooarrrr


git-svn-id: http://svn.net-core.org/repos/t-engine4@2326 51575b47-30f0-44d4-a5cc-537603b46e54
parent ae4a9e40
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with 3 additions and 3 deletions
......@@ -97,7 +97,7 @@ function _M:mouseScrollMap(map, xrel, yrel)
map.my = map.my + 1
derivy = derivy + map.tile_h
end
map._map:setScroll(map.mx, map.my)
map._map:setScroll(map.mx, map.my, 0)
end
--- Handles global mouse event
......@@ -105,7 +105,7 @@ end
-- Left click: player mouse movement
-- Shift + left click: map scroll
-- Any other click: pass on the click as a key event, to allow actions to be bound to the mouse
--
--
-- @param key the Key object to which to pass the event if not treated, this should be your game default key handler probably
-- @param allow_move true if this will allow player movement (you should use it to check that you are not in targetting mode)
function _M:mouseHandleDefault(key, allow_move, button, mx, my, xrel, yrel, event)
......
......@@ -257,7 +257,7 @@ function _M:display()
if savefile_pipe.saving then
h = h + self.font_h
self:makeTextureBar("#YELLOW#Saving...:", "%d%%", 100 * savefile_pipe.current_nb / savefile_pipe.total_nb, 100, x, h, 255, 255, 255,
self:makeTextureBar("Saving:", "%d%%", 100 * savefile_pipe.current_nb / savefile_pipe.total_nb, 100, x, h, colors.YELLOW.r, colors.YELLOW.g, colors.YELLOW.b,
{r=0x95 / 3, g=0xa2 / 3,b= 0x80 / 3},
{r=0x68 / 6, g=0x72 / 6, b=0x00 / 6}
)
......
game/modules/tome/data/gfx/shockbolt/terrain/ash1.png

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game/modules/tome/data/gfx/shockbolt/terrain/burnttree_alpha1.png

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game/modules/tome/data/gfx/shockbolt/terrain/burnttree_alpha2.png

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game/modules/tome/data/gfx/shockbolt/terrain/burnttree_alpha3.png

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game/modules/tome/data/gfx/shockbolt/terrain/burnttree_alpha4.png

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game/modules/tome/data/gfx/shockbolt/terrain/burnttree_alpha5.png

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game/modules/tome/data/gfx/shockbolt/terrain/cultivation.png

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game/modules/tome/data/gfx/shockbolt/terrain/cultivation01.png

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game/modules/tome/data/gfx/shockbolt/terrain/cultivation02.png

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game/modules/tome/data/gfx/shockbolt/terrain/cultivation03.png

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game/modules/tome/data/gfx/shockbolt/terrain/cultivation04.png

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game/modules/tome/data/gfx/shockbolt/terrain/floor_pentagram.png

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game/modules/tome/data/gfx/shockbolt/terrain/frozen_ground.png

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game/modules/tome/data/gfx/shockbolt/terrain/grass_burnt2.png

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game/modules/tome/data/gfx/shockbolt/terrain/grass_burnt3.png

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game/modules/tome/data/gfx/shockbolt/terrain/grass_burnt4.png

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game/modules/tome/data/gfx/shockbolt/terrain/maze_floor.png

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game/modules/tome/data/gfx/shockbolt/terrain/maze_floor.png

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game/modules/tome/data/gfx/shockbolt/terrain/maze_floor.png
game/modules/tome/data/gfx/shockbolt/terrain/maze_floor.png
game/modules/tome/data/gfx/shockbolt/terrain/maze_floor.png
game/modules/tome/data/gfx/shockbolt/terrain/maze_floor.png
  • 2-up
  • Swipe
  • Onion skin
game/modules/tome/data/gfx/shockbolt/terrain/maze_rock.png

9.52 KiB

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