- Aug 09, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5424 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 26, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5381 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 13, 2012
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dg authored
Made mind conversion egos less common Nightmare horrors are rarer now and spawn at higher levels Sun Flare radius and description should line up Fixed Shattering Impact and damage conversion interaction git-svn-id: http://svn.net-core.org/repos/t-engine4@5366 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 19, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5259 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 16, 2012
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dg authored
Rebalance gloves for non brawlers git-svn-id: http://svn.net-core.org/repos/t-engine4@5247 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 15, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5243 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 21, 2012
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dg authored
Travel speed in general is now additive (making it in line with the tooltip) Travel speed on bows now works Fixed ranged project on bows Added ranged project to Withering Orbs Epoch's level is now in line with the rest of Daikara Epoch's Curve is now a guaranteed drop Epoch's clones can no longer multiply Epoch's cooldown on Multiply increased, making the second clone come much later in the fight then the first Changed how Teluvorta's handle teleport; should make getting stuck in the Temporal Rift less likely git-svn-id: http://svn.net-core.org/repos/t-engine4@4971 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 06, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4955 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Two-handed wepaons now have a small eqo multiplier Daggers now have a small ego penalty Gaping maw is now anti-magic Withering orbs and allettas diadem now psionic Halfling foot now arcane, hareskin sling now nature Stop talent now properly accounts for paradox level Foresight now properly senses actors Greater weapon egos generally less powerful Lesser weapon egos generally more powerful New anti-magic egos Resolve equilebrium and stamina regen more in line with other forms of regen for these resource types Added costs to ranged egos Set many artifact material levels to be more in line with their level range (should improve drops) Buffed many artifacts Reduced infravision given by many items Infravision and heightened senses no longer stack Fixed cease to exist double paradox cost git-svn-id: http://svn.net-core.org/repos/t-engine4@4954 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 22, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4906 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 20, 2012
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dg authored
Reworked ammo. Now ammo comes in quivers or pouches that have charges. There is a new "Reload" talent and some new egos can auto-reload. git-svn-id: http://svn.net-core.org/repos/t-engine4@4899 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 14, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4863 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 12, 2012
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dg authored
Weapons now (mostly) have three stats: damage, maximum accuracy (used in checkHit()), and critical power (replaces the default 1.5x crit multiplier). Item tooltips much easier to read Weapon tooltips display useful information, such as how much damage the weapon will actually do. (This needs further improvement, as it doesn't account for percentage damage increases and decreases, such as those imposed by shield wall or offhand penalties) Quivers and shot pouches are now non-consumable items, but require reloading using the new 'Reload' talent. Shields are much more active and focus on damage mitigation. Riposte now works with a Shield's Block talent Staff, shield, bow, sling, and ammo egos mostly rewritten. Resolver for egos has been changed to centralize default ego value information for ease of balancing. Items can now grant talents (passive or active) Use talents dialog now displays passive talents, so that item-granted passives show up someplace. git-svn-id: http://svn.net-core.org/repos/t-engine4@4842 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 13, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4551 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 28, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3087 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 15, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2731 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 14, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2726 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 28, 2011
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dg authored
All egos/artifacts now have a lien defining what kind of power made them (nature, arcane, master craftsmanship) git-svn-id: http://svn.net-core.org/repos/t-engine4@2513 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 12, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2353 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 28, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1666 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 16, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1544 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1543 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1540 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 14, 2010
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dg authored
Conveyance's space destabilization effect is now based on your spellpower git-svn-id: http://svn.net-core.org/repos/t-engine4@1200 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 23, 2010
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dg authored
Fix game menu mouse/keyboard interaction Update Alchemist Add new bow artifact and egos Add new sling egos Add ammo egos git-svn-id: http://svn.net-core.org/repos/t-engine4@930 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 14, 2010
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dg authored
Fixed kinetic (now phase), of deflection, .. type of egos to not erase the previous stat of the object but add to it git-svn-id: http://svn.net-core.org/repos/t-engine4@911 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 18, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@812 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 15, 2010
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dg authored
Ego items powers are based on the material level of the base object. A mithril weapon will get better bonuses than an iron one git-svn-id: http://svn.net-core.org/repos/t-engine4@787 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 11, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@781 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 04, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@505 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 01, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@486 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 11, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@398 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 09, 2010
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dg authored
added egos for lites, weapons, shields adjusted costs for arrows armour now displays inline, just like weapon's damage git-svn-id: http://svn.net-core.org/repos/t-engine4@385 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 31, 2009
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@171 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 27, 2009
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@155 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 26, 2009
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@148 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 23, 2009
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@143 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 22, 2009
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@139 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 21, 2009
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@136 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 07, 2009
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dg authored
entities resolvers for final cloning starting object system git-svn-id: http://svn.net-core.org/repos/t-engine4@103 51575b47-30f0-44d4-a5cc-537603b46e54
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