- Feb 14, 2017
- Feb 13, 2017
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
Buffed Shadowstrike multiplier. It also conserves the crit multiplier for a few turns after breaking stealth
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DarkGod authored
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DarkGod authored
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DarkGod authored
Cornacs get one more class and generic point every 10 levels
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DarkGod authored
Headhunter Headhunter I.D. Challenge Feasibility adjustments: Spawns demoted to random_elites (with 2 classes, drop 2 rares). Killing a target spawn causes all other NPC's to pause and untarget the player. Npcs lower than elite rank, or summons from a target spawn, may be killed without failing the quest. Spawns may be killed by party members or summons of party members, otherwise the quest will fail immediately if a spawn is killed by something else, or if the player exits the level. Fixed a bug in Mirror-Match boss placement. See merge request !385
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DarkGod authored
FixesForFixes Fixing Fixes. See merge request !386
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DarkGod authored
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- Feb 12, 2017
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Hachem_Muche authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
Light Armor ego improvement This adds a bit more armor and life access to light armor egos as well as removing some egos that were cluttering the pool. Right now, Heavy armor has 5 egos, and they're almost all good. Light armor has 14 and almost all of them are comparably bad. Various misc redesigns as well. See merge request !382
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
ahah, I've got so many auto errors for that :) razakai if you read this at least it means lots of people are trying traps ;)
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DarkGod authored
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DarkGod authored
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- Feb 11, 2017
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Hachem_Muche authored
Spawns demoted to random_elites (with 2 classes, drop 2 rares). Killing a target spawn causes all other NPC's to pause and untarget the player. Npcs lower than elite rank, or summons from a target spawn, may be killed without failing the quest. Spawns may be killed by party members or summons of party members, otherwise the quest will fail immediately if a spawn is killed by something else, or if the player exits the level. Fixed a bug in Mirror-Match boss placement.
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- Feb 10, 2017
- Feb 09, 2017
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DarkGod authored
Archer Tweaks - Increased cooldown of Vault and Bull Shot - Concealment no longer increases damage of next Steady Shot. Instead allows next Archery Prowess shot to act as if the target is marked, and do increased damage - Aim now increases chance to mark - Called Shots and Volley can now be used without marks, at a lesser power - Increased cooldown and decreased cost of Sentinel. Potency of several other Archer debuffs has been improved to compensate - Pin Down no longer increases mark chance. Instead causes next marking shot to have 100% mark chance - Unlocked Mobility for Marauder - Slightly increased chance of Intuitive Shots. Lowered maximum scaling (primarily for NPCs) - Throwing Knives scale with Strength. Lethality will alter this to Cunning - Total Thuggery now also grants attack speed - Dirty Fighting deals improved damage, cuts immunities in half and is no longer usable by NPCs See merge request !384
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razakai authored
- Concealment no longer increases damage of next Steady Shot. Instead allows next Archery Prowess shot to act as if the target is marked, and do increased damage - Aim now increases chance to mark - Called Shots and Volley can now be used without marks, at a lesser power - Increased cooldown and decreased cost of Sentinel. Potency of several other Archer debuffs has been improved to compensate - Pin Down no longer increases mark chance. Instead causes next marking shot to have 100% mark chance - Unlocked Mobility for Marauder - Slightly increased chance of Intuitive Shots. Lowered maximum scaling (primarily for NPCs) - Throwing Knives scale with Strength. Lethality will alter this to Cunning - Total Thuggery now also grants attack speed - Dirty Fighting deals improved damage, cuts immunities in half and is no longer usable by NPCs
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Chris Davidson authored
- Fix Duelist ego name - Replace cancel_damage_chance with defense on Wind ego
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DarkGod authored
Rogue Tweak & Cleanup Nerf Dual Weapon Defense and Dual Weapon Mastery deflection values slightly. Fix combat log colors for Trained Reactions. Fix some miscellaneous typos. See merge request !383
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- Feb 08, 2017
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Hachem_Muche authored
Fix combat log colors for Trained Reactions. Fix some miscellaneous typos.
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- Feb 07, 2017
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Chris Davidson authored
- Add a bit more armor and life access
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