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  1. Feb 20, 2012
  2. Feb 19, 2012
  3. Feb 14, 2012
  4. Feb 13, 2012
  5. Feb 10, 2012
    • dg's avatar
      Amushcade Shadow will no longer autopick up gold, gems, or gear · 0df3dd9d
      dg authored
      Temporal and Eldricth horror files split
      Temporal Horrors will now spawn on levels 2 and 3 of the Rift instead of Time Elementals
      Buffed horror stats
      Reduced talent use frequency of Luminous Horrors
      Increased talent use frequency of Devourers
      Tactical Expert defense bonuses reworked
      Reduced Inner Demon max life
      Waking Nightmare is now resisted with Mental Save
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4828 51575b47-30f0-44d4-a5cc-537603b46e54
      0df3dd9d
  6. Feb 03, 2012
  7. Jan 27, 2012
    • dg's avatar
      de799e67
    • dg's avatar
      Hate: Now ranges from 0 to 100 instead of 0 to 10 to be more consistent with other resources. · 48a4a52d
      dg authored
      Hate: Instead of falling to 0, hate falls to a baseline value. The baseline value is set to 50% of your current hate when you take damage, inflict damage or kill something.
      Hate: Is now affected by fatigue Cursed Form / Unnatural Body: now scales healing factor from 40% at 0 hate to 80% at 10+ hate. No longer affects damage resistance and no longer improves with cursed equipment.
      Cursed Form / Seethe: Allows you to stop hate loss but recieve other penalties
      Cursed Form / Repression: now trades up healing factor for loss of hate per kill.
      Gloom / All: Mindpower based (% chance to "hit", chance to save v Mindpower)
      Gloom / Weakness: Changed to reduce damage inflicted, attacking weakened foes adds hate.
      Gloom / Dismay: Replaces Torment; 3 turn gloom effect that guarantees 1 critical hit.
      Gloom / Sanctuary: Reduces damage that originates from outside of the gloom Slaughter / Slash: Insidious Poison effect has been changed to Cursed Wound (stackable damage reduction)
      Slaughter / Reckless Charge: Number of attacks is now limited by talent level.
      Endless Hunt / Beckon: Save v Mindpower reduces chance to move by half.
      Taking damage can dispell it (the chance to dispel is cumulative damage / maximum life).
      Strife / Dominate: Now mindpower based, Fixed range checking
      Cursed Aura: Dialog to take or reject it should only open once.
      Cursed Aura / Curse of Shrouds: should no longer cancel rest/autoexplore
      Cursed Aura / Cursed Sentry: Fixed (was completely broken)
      Dark Figure: Removed
      New Rampage/Predator/Fears afflicted trees
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4808 51575b47-30f0-44d4-a5cc-537603b46e54
      48a4a52d
  8. Jan 17, 2012
    • dg's avatar
      Fixing a display bug in T_GOLEM_POWER and a seriously screwy bug in... · 702a2e7e
      dg authored
      Fixing a display bug in T_GOLEM_POWER and a seriously screwy bug in T_GOLEM_RESILIENCE (thanks SomeGirl and tekrunner).
      Fixed the unavailable preUseTalent check from actually checking equilibrium, etc. (thanks edge2054).
      Fixed the transmog chest not picking up some items (thanks tiger_eye).
      Fixed a bug where Volcano would remove the Temporal Rift portals.
      Fixed Dwarf hometown disappearing (thanks tiger_eye).
      Fixed T_SWITCH_PLACE cloning the player (thanks tiger_eye).
      Fixed magicMap stopping auto-explore from doing its business (thanks tiger_eye).
      Hopefully fixed the majority of the ice block bugs (thanks tiger_eye).
      Fixed the order of quest and death at the end-game.
      Allowing DamageType.POISON to receive a table with dam and apply_power. Now T_POISON_GAS_TRAP uses the source actor's combatAttack, the Hydra's on_arrival uses the summoner's combatMindpower, and T_POISON_STORM uses the actor's combatSpellpower.
      Fixed T_RELENTLESS_PURSUIT and T_SPIN_FATE interaction.
      Changed 'encased_in_ice' to still target, but change the range to zero (thanks tiger_eye).
      Hopefully fixing invis/stealth not properly protecting the actor from some talents (thanks tiger_eye).
      Changing T_POISON_GAS_TRAP fix to resemble other traps (using check_hit).
      Fixed Rune of the Rift's description (thanks edge2054).
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4785 51575b47-30f0-44d4-a5cc-537603b46e54
      702a2e7e
  9. Jan 02, 2012
  10. Dec 21, 2011
  11. Dec 06, 2011
  12. Dec 05, 2011
  13. Nov 27, 2011
  14. Nov 26, 2011
  15. Nov 22, 2011
  16. Nov 20, 2011
  17. Nov 15, 2011
  18. Nov 14, 2011
  19. Nov 11, 2011
  20. Nov 10, 2011
  21. Nov 09, 2011
  22. Nov 07, 2011
  23. Nov 06, 2011
  24. Nov 01, 2011
  25. Oct 27, 2011
    • dg's avatar
      LOS/FOV code fixes & speed updates · b5ed620b
      dg authored
      Talents bound to "left- and middle-click on target" no longer work on unseen (i.e., invisible) actors.
      Location of unseen (i.e., invisible) actors may not be inferred from targeting highlights.
      Targeting highlights now show how a targeting path is blocked when blocked by a corner of an adjacent obstructed tile.
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4590 51575b47-30f0-44d4-a5cc-537603b46e54
      b5ed620b
  26. Oct 23, 2011
    • dg's avatar
      warn on level change · 7a48ad32
      dg authored
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4587 51575b47-30f0-44d4-a5cc-537603b46e54
      7a48ad32
    • dg's avatar
      Rod of Recall and Transmogrification Chest can not be dropped · 6e6a26b0
      dg authored
      Overhauled transmogrification chest:<ul>
      <li>A new inventory tabs appears for the chest</li>
      <li>All items are automatically pickedup and put in the chest</li>
      <li>Items in the chest are weightless</li>
      <li>You can still transmogrify from the inventory menu</li>
      <li>When you leave the current level all items in the chest are transmogrified automatically</li>
      <li>In the inventory chest tab you can move an item out of the chest, it will then act as any other item, with an encumberance and be useable (and will not be transmogrified)</li>
      </ul>
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4585 51575b47-30f0-44d4-a5cc-537603b46e54
      6e6a26b0
  27. Oct 22, 2011
    • dg's avatar
      Reworked Fateful Aura talent tree into Cursed Aura. · 4643559f
      dg authored
      Added inc_damage_actor_type to increase damage against a specific type of actor (undead, etc).
      Added resists_actor_type and resists_cap_actor_type to resist damage from a specific type of actor (undead, etc).
      Added player.money_value_multiplier that multiplies the money value of gold piles.
      Pity talent breaks like stealth (combat/activated talent).
      Feed Strengths has no effect on 'all' resists.
      Fixed Surge talent to use the right stat requirement.
      Reduced Knockback of Willful Strike and Blast.
      Fixed Displace targeting bug.
      Reduced Slash healing factor reduction.
      Changed Cursed talent descriptions to display level differences better.
      Changed Dominate talent description to mention that you attack the target after activating.
      Change Gloom and Madness stunning affect to act like stun instead of paralyze.
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4580 51575b47-30f0-44d4-a5cc-537603b46e54
      4643559f
  28. Oct 21, 2011
  29. Oct 20, 2011
  30. Oct 16, 2011
  31. Oct 08, 2011
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