- Feb 20, 2012
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4898 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Feb 19, 2012
-
-
dg authored
Spacetime Tuning reworked now a sustain that reduces paradox over time Haste values reduced Static History values reduced git-svn-id: http://svn.net-core.org/repos/t-engine4@4889 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Feb 14, 2012
-
-
dg authored
Hex-mode support added to the engine; a simple 'core.fov.set_algorithm("hex")' in your module's load.lua and you are in hex mode! Directly computing directions is deprecated; instead use util.adjacentCoords and all the new coord functions git-svn-id: http://svn.net-core.org/repos/t-engine4@4868 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4863 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Feb 13, 2012
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4853 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4850 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Feb 10, 2012
-
-
dg authored
Temporal and Eldricth horror files split Temporal Horrors will now spawn on levels 2 and 3 of the Rift instead of Time Elementals Buffed horror stats Reduced talent use frequency of Luminous Horrors Increased talent use frequency of Devourers Tactical Expert defense bonuses reworked Reduced Inner Demon max life Waking Nightmare is now resisted with Mental Save git-svn-id: http://svn.net-core.org/repos/t-engine4@4828 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Feb 03, 2012
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4817 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Jan 27, 2012
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4811 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
Hate: Instead of falling to 0, hate falls to a baseline value. The baseline value is set to 50% of your current hate when you take damage, inflict damage or kill something. Hate: Is now affected by fatigue Cursed Form / Unnatural Body: now scales healing factor from 40% at 0 hate to 80% at 10+ hate. No longer affects damage resistance and no longer improves with cursed equipment. Cursed Form / Seethe: Allows you to stop hate loss but recieve other penalties Cursed Form / Repression: now trades up healing factor for loss of hate per kill. Gloom / All: Mindpower based (% chance to "hit", chance to save v Mindpower) Gloom / Weakness: Changed to reduce damage inflicted, attacking weakened foes adds hate. Gloom / Dismay: Replaces Torment; 3 turn gloom effect that guarantees 1 critical hit. Gloom / Sanctuary: Reduces damage that originates from outside of the gloom Slaughter / Slash: Insidious Poison effect has been changed to Cursed Wound (stackable damage reduction) Slaughter / Reckless Charge: Number of attacks is now limited by talent level. Endless Hunt / Beckon: Save v Mindpower reduces chance to move by half. Taking damage can dispell it (the chance to dispel is cumulative damage / maximum life). Strife / Dominate: Now mindpower based, Fixed range checking Cursed Aura: Dialog to take or reject it should only open once. Cursed Aura / Curse of Shrouds: should no longer cancel rest/autoexplore Cursed Aura / Cursed Sentry: Fixed (was completely broken) Dark Figure: Removed New Rampage/Predator/Fears afflicted trees git-svn-id: http://svn.net-core.org/repos/t-engine4@4808 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Jan 17, 2012
-
-
dg authored
Fixing a display bug in T_GOLEM_POWER and a seriously screwy bug in T_GOLEM_RESILIENCE (thanks SomeGirl and tekrunner). Fixed the unavailable preUseTalent check from actually checking equilibrium, etc. (thanks edge2054). Fixed the transmog chest not picking up some items (thanks tiger_eye). Fixed a bug where Volcano would remove the Temporal Rift portals. Fixed Dwarf hometown disappearing (thanks tiger_eye). Fixed T_SWITCH_PLACE cloning the player (thanks tiger_eye). Fixed magicMap stopping auto-explore from doing its business (thanks tiger_eye). Hopefully fixed the majority of the ice block bugs (thanks tiger_eye). Fixed the order of quest and death at the end-game. Allowing DamageType.POISON to receive a table with dam and apply_power. Now T_POISON_GAS_TRAP uses the source actor's combatAttack, the Hydra's on_arrival uses the summoner's combatMindpower, and T_POISON_STORM uses the actor's combatSpellpower. Fixed T_RELENTLESS_PURSUIT and T_SPIN_FATE interaction. Changed 'encased_in_ice' to still target, but change the range to zero (thanks tiger_eye). Hopefully fixing invis/stealth not properly protecting the actor from some talents (thanks tiger_eye). Changing T_POISON_GAS_TRAP fix to resemble other traps (using check_hit). Fixed Rune of the Rift's description (thanks edge2054). git-svn-id: http://svn.net-core.org/repos/t-engine4@4785 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Jan 02, 2012
-
-
dg authored
Quick-switch will not reset cooldown of items git-svn-id: http://svn.net-core.org/repos/t-engine4@4779 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Dec 21, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4751 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Dec 06, 2011
-
-
dg authored
Explore more efficiently by inferring likely wall tiles when autoexploring If autoexplore is stopped on the way to an exit (such as by a trap), then it will still go that target when AE is initiated again When autoexploring don't go to items that the player dropped git-svn-id: http://svn.net-core.org/repos/t-engine4@4720 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4719 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Dec 05, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4713 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Nov 27, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4682 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4680 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Nov 26, 2011
-
-
dg authored
Fixed Waters of Life Fixed Relentless Pursuit Fixed psionic Focus tree Fixed Shatter Infusion/Rune saturation doesnt prevent resting Moddable tiles boots appear behind the robe, not over it git-svn-id: http://svn.net-core.org/repos/t-engine4@4671 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Nov 22, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4663 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Nov 20, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4652 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Nov 15, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4650 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Nov 14, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4647 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Nov 11, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4642 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Nov 10, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4641 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4637 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Nov 09, 2011
-
-
dg authored
Character Sheet right map click option renamed to Inspect Creature, it now works any any target git-svn-id: http://svn.net-core.org/repos/t-engine4@4632 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Nov 07, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4618 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Nov 06, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4608 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
Auto Explore! Press shift+a (or rebind it) and your character will try to explore all unseen space in the level. For now this is a ToME feature but it'll be backported to the engine git-svn-id: http://svn.net-core.org/repos/t-engine4@4606 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Nov 01, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4598 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Oct 27, 2011
-
-
dg authored
Talents bound to "left- and middle-click on target" no longer work on unseen (i.e., invisible) actors. Location of unseen (i.e., invisible) actors may not be inferred from targeting highlights. Targeting highlights now show how a targeting path is blocked when blocked by a corner of an adjacent obstructed tile. git-svn-id: http://svn.net-core.org/repos/t-engine4@4590 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Oct 23, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4587 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
Overhauled transmogrification chest:<ul> <li>A new inventory tabs appears for the chest</li> <li>All items are automatically pickedup and put in the chest</li> <li>Items in the chest are weightless</li> <li>You can still transmogrify from the inventory menu</li> <li>When you leave the current level all items in the chest are transmogrified automatically</li> <li>In the inventory chest tab you can move an item out of the chest, it will then act as any other item, with an encumberance and be useable (and will not be transmogrified)</li> </ul> git-svn-id: http://svn.net-core.org/repos/t-engine4@4585 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Oct 22, 2011
-
-
dg authored
Added inc_damage_actor_type to increase damage against a specific type of actor (undead, etc). Added resists_actor_type and resists_cap_actor_type to resist damage from a specific type of actor (undead, etc). Added player.money_value_multiplier that multiplies the money value of gold piles. Pity talent breaks like stealth (combat/activated talent). Feed Strengths has no effect on 'all' resists. Fixed Surge talent to use the right stat requirement. Reduced Knockback of Willful Strike and Blast. Fixed Displace targeting bug. Reduced Slash healing factor reduction. Changed Cursed talent descriptions to display level differences better. Changed Dominate talent description to mention that you attack the target after activating. Change Gloom and Madness stunning affect to act like stun instead of paralyze. git-svn-id: http://svn.net-core.org/repos/t-engine4@4580 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Oct 21, 2011
-
-
dg authored
New aggressive/passive mode, toggle with the icon or with key 'b'. Ctrl+direction allows for attack in passive more (all keybindable obviously) git-svn-id: http://svn.net-core.org/repos/t-engine4@4577 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Oct 20, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4570 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Oct 16, 2011
-
-
dg authored
Updated some NPCs tiles git-svn-id: http://svn.net-core.org/repos/t-engine4@4557 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Oct 08, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4528 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4524 51575b47-30f0-44d4-a5cc-537603b46e54
-