- Jul 25, 2014
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Hachem_Muche authored
deleted/disabled debugging code. Simple check for basic equipment resolver
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- Jul 24, 2014
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Hachem_Muche authored
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Hachem_Muche authored
Conflicts: game/modules/tome/data/talents.lua
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DarkGod authored
NOTE: if any volunteer wants to convert the rest of the code, please do so!
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DarkGod authored
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DarkGod authored
Talent speed - Adds the optional 'speed' field to talents, which will change how much energy they use. - Adds the optional 'display_speed' field to talents, which will change what is displayed under 'Usage Speed' in the talent description. - The default 'Usage Speed' line in the talent description displays the speed type and the % of a turn it will use, accounting for the actor's current speed bonuses. (eg. "Usage Speed: Spell (100% of a turn)", or "Usage Speed: Weapon (90% of a turn)" with a 'quick' weapon.) - Changed a few talents that don't use any speed to use one. (Dirty Fighting, Ambush tree)
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Grayswandir authored
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Grayswandir authored
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Grayswandir authored
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- Jul 23, 2014
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Hachem_Muche authored
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Hachem_Muche authored
updated function header comments fixing resolvers.talented_ai_tactical
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DarkGod authored
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- Jul 22, 2014
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DarkGod authored
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DarkGod authored
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http://git.net-core.org/edge2054/t-engine4DarkGod authored
Merge branch 'nerf_timeless' of http://git.net-core.org/edge2054/t-engine4 into edge2054/t-engine4-nerf_timeless
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DarkGod authored
Projector exclusions Kinetic Surge and Telekinetic Throw will not hit the thrown target with their AOE damage. this adds new parameters to engine.ActorProject:project allowing specific grids and actors to be excluded from the projection.
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Hachem_Muche authored
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Hachem_Muche authored
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Hachem_Muche authored
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Hachem_Muche authored
develop resolvers.calc.talented_ai_tactic
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DarkGod authored
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DarkGod authored
Bug fixes Tirakai's maul fixes
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Sebastian Vråle authored
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DarkGod authored
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Sebastian Vråle authored
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Sebastian Vråle authored
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- Jul 21, 2014
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DarkGod authored
Talent listing Provides a MUCH better listing of talents under the charsheet! http://puu.sh/ahjwr/dcfda3f3e0.jpg Prodigies/Race/Item talents/Infusions are displayed first, then alphabetically Green talents are activated talents (italicized ones are instant use) Steel blue are passive Yellow are sustains
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Hachem_Muche authored
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- Jul 20, 2014
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Hachem_Muche authored
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Hachem_Muche authored
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Hachem_Muche authored
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Hachem_Muche authored
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- Jul 19, 2014
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Hachem_Muche authored
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Hachem_Muche authored
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Sebastian Vråle authored
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Hachem_Muche authored
this adds new parameters to engine.ActorProject:project allowing specific grids and actors to be excluded from the projection.
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- Jul 18, 2014
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Hachem_Muche authored
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DarkGod authored
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DarkGod authored
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- Jul 17, 2014
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Hachem_Muche authored
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