- Apr 16, 2015
-
-
DarkGod authored
-
- Apr 15, 2015
-
-
Nagyhal authored
This was caused by the lack of a "radius" attribute. Which tactical.lua makes good use of the talent's "target" value, for the initial range check it ignores this and uses the sum of getTalentRadius and getTalentRange. So, while Biting Gale had a perfectly good target table, because the radius was not stored in a separate radius value the AI was assuming it to have a range of 0 and thus never using it. I've searched through the entire code base, and not found any other cases exactly like this. I have, however, found a few which could be mildly improved. I'll consider uploading a bundle of such fixes later.
-
- Apr 12, 2015
-
-
Zireael07 authored
-
- Apr 11, 2015
-
-
Alex Ksandra authored
-
Alex Ksandra authored
-
Alex Ksandra authored
-
- Apr 09, 2015
-
-
Eric Wykoff authored
-
- Apr 07, 2015
-
-
Hachem_Muche authored
-
- Apr 06, 2015
-
-
Eric Wykoff authored
-
Eric Wykoff authored
-
- Apr 03, 2015
-
-
DarkGod authored
-
Joseph Betzwieser authored
Fixed Archery to properly do on_hit, on_crit, and on_kill effects. It can now handle multiple types of each from ranged weapons and ammo.
-
- Apr 02, 2015
- Apr 01, 2015
-
-
Eric Wykoff authored
Twist Fate gives better messages when an anomaly is targeted
-
Eric Wykoff authored
-
Eric Wykoff authored
-
Nick Moran authored
-
- Mar 31, 2015
-
-
Alex Ksandra authored
-
Alex Ksandra authored
-
- Mar 30, 2015
- Mar 29, 2015
-
-
Eric Wykoff authored
-
Eric Wykoff authored
-
Eric Wykoff authored
-
- Mar 28, 2015
- Mar 26, 2015
- Mar 25, 2015
- Mar 24, 2015
-
-
Eric Wykoff authored
-
Eric Wykoff authored
-
Eric Wykoff authored
-
DarkGod authored
-