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Commit 372c428b authored by Eric Wykoff's avatar Eric Wykoff
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blended threads duration improved

parent 00811420
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......@@ -128,19 +128,19 @@ newTalent{
getPercent = function(self, t) return self:combatTalentLimit(t, 50, 10, 30) end, -- Limit < 50% damage reduction
callbackOnArcheryAttack = function(self, t, target, hitted)
if hitted then
self:setEffect(self.EFF_BLENDED_THREADS_BOW, 2, {bow=t.getPercent(self, t)})
self:setEffect(self.EFF_BLENDED_THREADS_BOW, 4, {bow=t.getPercent(self, t)})
end
end,
callbackOnMeleeAttack = function(self, t, target, hitted)
if hitted then
self:setEffect(self.EFF_BLENDED_THREADS_BLADE, 2, {blade=t.getPercent(self, t)})
self:setEffect(self.EFF_BLENDED_THREADS_BLADE, 4, {blade=t.getPercent(self, t)})
end
end,
info = function(self, t)
local percent = t.getPercent(self, t)
return ([[When you hit with an arrow you reduce the damage you recieve from targets within two tiles of you by %d%%.
When you hit with your melee weapons you increase the damage you deal to targets more than two tiles away from you by %d%%.
Both of these effects may be active at once and last for two turns.]])
Both of these effects may be active at once and last for four turns.]])
:format(percent, percent)
end
}
......
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