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  1. Dec 30, 2012
  2. Dec 27, 2012
  3. Dec 25, 2012
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  5. Sep 18, 2012
  6. Sep 06, 2012
  7. Aug 25, 2012
    • dg's avatar
      New Unique: Void Spectre. · 6f671deb
      dg authored
      New Artifact: Void Orb, the Arcane Ring.
      Slight buff to fists of the desert scorpion.
      Mindpower on Nexus of Way nerfed for yeeks and buffed for non yeeks.
      Eye of the Wyrm infinite power fixed.
      Surefire nerfed
      Mindpower on focus whip nerfed, but it now counts as a gem for mindslayers. As well, damage, level range, and material level increased.
      Mindpower on Serpent's Glare nerfed, but it now activates for spit poison.
      on_takeoff removed from Inner Eye due to uselessness.
      Corpus' Vilespawn weakened.
      Hydra's Bite damage increased.
      Ward removed from spellhunt remnants.
      Dawn's Blade given old summertide features :)
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@5560 51575b47-30f0-44d4-a5cc-537603b46e54
      6f671deb
  8. Aug 09, 2012
  9. Jul 10, 2012
  10. Jul 01, 2012
  11. May 22, 2012
  12. May 08, 2012
  13. Apr 29, 2012
  14. Apr 11, 2012
  15. Mar 25, 2012
  16. Mar 06, 2012
  17. Feb 14, 2012
  18. Feb 12, 2012
    • dg's avatar
      fix artifact shields; they can block too · 0e588698
      dg authored
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4844 51575b47-30f0-44d4-a5cc-537603b46e54
      0e588698
    • dg's avatar
      Weapons now (mostly) have three stats: damage, maximum accuracy (used in... · cd08e807
      dg authored
      Weapons now (mostly) have three stats: damage, maximum accuracy (used in checkHit()), and critical power (replaces the default 1.5x crit multiplier).
      Item tooltips much easier to read
      Weapon tooltips display useful information, such as how much damage the weapon will actually do. (This needs further improvement, as it doesn't account for percentage damage increases and decreases, such as those imposed by shield wall or offhand penalties)
      Quivers and shot pouches are now non-consumable items, but require reloading using the new 'Reload' talent.
      Shields are much more active and focus on damage mitigation.
      Riposte now works with a Shield's Block talent
      Staff, shield, bow, sling, and ammo egos mostly rewritten.
      Resolver for egos has been changed to centralize default ego value information for ease of balancing.
      Items can now grant talents (passive or active)
      Use talents dialog now displays passive talents, so that item-granted passives show up someplace.
      
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4842 51575b47-30f0-44d4-a5cc-537603b46e54
      cd08e807
  19. Oct 03, 2011
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  36. Dec 31, 2010
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  38. Oct 27, 2010
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