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Forked from tome / Tales of MajEyal
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  • dg's avatar
    cd08e807
    Weapons now (mostly) have three stats: damage, maximum accuracy (used in... · cd08e807
    dg authored
    Weapons now (mostly) have three stats: damage, maximum accuracy (used in checkHit()), and critical power (replaces the default 1.5x crit multiplier).
    Item tooltips much easier to read
    Weapon tooltips display useful information, such as how much damage the weapon will actually do. (This needs further improvement, as it doesn't account for percentage damage increases and decreases, such as those imposed by shield wall or offhand penalties)
    Quivers and shot pouches are now non-consumable items, but require reloading using the new 'Reload' talent.
    Shields are much more active and focus on damage mitigation.
    Riposte now works with a Shield's Block talent
    Staff, shield, bow, sling, and ammo egos mostly rewritten.
    Resolver for egos has been changed to centralize default ego value information for ease of balancing.
    Items can now grant talents (passive or active)
    Use talents dialog now displays passive talents, so that item-granted passives show up someplace.
    
    
    
    git-svn-id: http://svn.net-core.org/repos/t-engine4@4842 51575b47-30f0-44d4-a5cc-537603b46e54
    cd08e807
    History
    Weapons now (mostly) have three stats: damage, maximum accuracy (used in...
    dg authored
    Weapons now (mostly) have three stats: damage, maximum accuracy (used in checkHit()), and critical power (replaces the default 1.5x crit multiplier).
    Item tooltips much easier to read
    Weapon tooltips display useful information, such as how much damage the weapon will actually do. (This needs further improvement, as it doesn't account for percentage damage increases and decreases, such as those imposed by shield wall or offhand penalties)
    Quivers and shot pouches are now non-consumable items, but require reloading using the new 'Reload' talent.
    Shields are much more active and focus on damage mitigation.
    Riposte now works with a Shield's Block talent
    Staff, shield, bow, sling, and ammo egos mostly rewritten.
    Resolver for egos has been changed to centralize default ego value information for ease of balancing.
    Items can now grant talents (passive or active)
    Use talents dialog now displays passive talents, so that item-granted passives show up someplace.
    
    
    
    git-svn-id: http://svn.net-core.org/repos/t-engine4@4842 51575b47-30f0-44d4-a5cc-537603b46e54