- Feb 13, 2017
-
-
DarkGod authored
-
DarkGod authored
Cornacs get one more class and generic point every 10 levels
-
DarkGod authored
Headhunter Headhunter I.D. Challenge Feasibility adjustments: Spawns demoted to random_elites (with 2 classes, drop 2 rares). Killing a target spawn causes all other NPC's to pause and untarget the player. Npcs lower than elite rank, or summons from a target spawn, may be killed without failing the quest. Spawns may be killed by party members or summons of party members, otherwise the quest will fail immediately if a spawn is killed by something else, or if the player exits the level. Fixed a bug in Mirror-Match boss placement. See merge request !385
-
DarkGod authored
FixesForFixes Fixing Fixes. See merge request !386
-
DarkGod authored
-
- Feb 12, 2017
-
-
Hachem_Muche authored
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
Light Armor ego improvement This adds a bit more armor and life access to light armor egos as well as removing some egos that were cluttering the pool. Right now, Heavy armor has 5 egos, and they're almost all good. Light armor has 14 and almost all of them are comparably bad. Various misc redesigns as well. See merge request !382
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
ahah, I've got so many auto errors for that :) razakai if you read this at least it means lots of people are trying traps ;)
-
DarkGod authored
-
DarkGod authored
-
- Feb 11, 2017
-
-
Hachem_Muche authored
Spawns demoted to random_elites (with 2 classes, drop 2 rares). Killing a target spawn causes all other NPC's to pause and untarget the player. Npcs lower than elite rank, or summons from a target spawn, may be killed without failing the quest. Spawns may be killed by party members or summons of party members, otherwise the quest will fail immediately if a spawn is killed by something else, or if the player exits the level. Fixed a bug in Mirror-Match boss placement.
-
- Feb 10, 2017
- Feb 09, 2017
-
-
DarkGod authored
Archer Tweaks - Increased cooldown of Vault and Bull Shot - Concealment no longer increases damage of next Steady Shot. Instead allows next Archery Prowess shot to act as if the target is marked, and do increased damage - Aim now increases chance to mark - Called Shots and Volley can now be used without marks, at a lesser power - Increased cooldown and decreased cost of Sentinel. Potency of several other Archer debuffs has been improved to compensate - Pin Down no longer increases mark chance. Instead causes next marking shot to have 100% mark chance - Unlocked Mobility for Marauder - Slightly increased chance of Intuitive Shots. Lowered maximum scaling (primarily for NPCs) - Throwing Knives scale with Strength. Lethality will alter this to Cunning - Total Thuggery now also grants attack speed - Dirty Fighting deals improved damage, cuts immunities in half and is no longer usable by NPCs See merge request !384
-
razakai authored
- Concealment no longer increases damage of next Steady Shot. Instead allows next Archery Prowess shot to act as if the target is marked, and do increased damage - Aim now increases chance to mark - Called Shots and Volley can now be used without marks, at a lesser power - Increased cooldown and decreased cost of Sentinel. Potency of several other Archer debuffs has been improved to compensate - Pin Down no longer increases mark chance. Instead causes next marking shot to have 100% mark chance - Unlocked Mobility for Marauder - Slightly increased chance of Intuitive Shots. Lowered maximum scaling (primarily for NPCs) - Throwing Knives scale with Strength. Lethality will alter this to Cunning - Total Thuggery now also grants attack speed - Dirty Fighting deals improved damage, cuts immunities in half and is no longer usable by NPCs
-
Chris Davidson authored
- Fix Duelist ego name - Replace cancel_damage_chance with defense on Wind ego
-
DarkGod authored
Rogue Tweak & Cleanup Nerf Dual Weapon Defense and Dual Weapon Mastery deflection values slightly. Fix combat log colors for Trained Reactions. Fix some miscellaneous typos. See merge request !383
-
- Feb 08, 2017
-
-
Hachem_Muche authored
Fix combat log colors for Trained Reactions. Fix some miscellaneous typos.
-
- Feb 07, 2017
-
-
Chris Davidson authored
- Add a bit more armor and life access
-
DarkGod authored
Fortress exploratory farportal only uses energy if you actually can go through (as in when not controlling a party member)
-
DarkGod authored
Added hook "ShertulFortress:exploratoryPortal:specialLocation" to add new special places to the portal
-
DarkGod authored
-
DarkGod authored
-
- Feb 06, 2017
-
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
More Id/scaling Tweaked parameters for I.D. Octopus map layout. Added some comments to Octopus map generator. Updated room_map summary in ToME Grid toolip (debug mode.) Multiplicity Challenge: Must survive a certain number of turns = map width + height before exiting. Quest fails if you exit by dying. Fixed tactical table for Multiply talent. Mirror-Match Challenge: Clone immune to status effects before being activated. Won't be invisible or stealthed. Teleports away to start the fight. Quest fails if the level is exited without completion. See merge request !380
-
- Feb 05, 2017
-
-
DarkGod authored
-