- Sep 12, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1193 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
fixed vault generation git-svn-id: http://svn.net-core.org/repos/t-engine4@1192 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1191 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
vaults need checking: monsters are made in walls git-svn-id: http://svn.net-core.org/repos/t-engine4@1189 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 11, 2010
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dg authored
New talent category "Field Control" as dexterity based techniques. Available to archers/slingers and unlockable by fighter/berserker and rogues. git-svn-id: http://svn.net-core.org/repos/t-engine4@1186 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Added Packing cunning generic talents, available to archers & slingers at start and unlockable by rogues git-svn-id: http://svn.net-core.org/repos/t-engine4@1185 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1184 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1181 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1179 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 10, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1177 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1176 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1175 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Increased UI display speed. LogFlasher, LogDisplay, HotkeysDisplay, ActorsSeenDisplay, Tooltip and PlayerDisplay classes have changed and are now easier (and faster) to use. Converting is easy: * In your Game:display() change lines like self.log:display():toScreen(self.display_x, self.display_y) * to simply: self.log:toScreen() * To convert your own PlayerDisplay have a look at ToME's one, but basically you just need to create a texture with :glTexture() and then update it at the end of yoru display() and add a new toScreen() method git-svn-id: http://svn.net-core.org/repos/t-engine4@1174 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1173 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Added more new world artifacts The portal to Mount Doom in Eruan is one use only git-svn-id: http://svn.net-core.org/repos/t-engine4@1170 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 09, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1169 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
typos git-svn-id: http://svn.net-core.org/repos/t-engine4@1168 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 07, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1163 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1160 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 06, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1159 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1157 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 05, 2010
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dg authored
start undead start zone git-svn-id: http://svn.net-core.org/repos/t-engine4@1153 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1152 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1151 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1149 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1148 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 04, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1144 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1143 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1142 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1141 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Fix fire bolt for the Imp summon git-svn-id: http://svn.net-core.org/repos/t-engine4@1138 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 03, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1135 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1132 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Added jellies images git-svn-id: http://svn.net-core.org/repos/t-engine4@1131 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 01, 2010
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dg authored
Added core.game.setRealtime(freq) function to set the engine into realtime mode, calling tick() at the given frequency Added an example_realtime module that is an exact copy of example module but in realtime (the gameplay sucks it's not adapted) git-svn-id: http://svn.net-core.org/repos/t-engine4@1125 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1121 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
New :cloneFull() method on all objects, this makes a perfect clone of the given object and any subjects recursively without creting duplicates of subobjects. This is nearly instantaneous and thus could be used to create time travel spells and other neat things. Saves can now be made in the background while continuing to play the game. This obviously speeds ups considerably the gameplay since saves now "feel" instant. *WARNING* Module makers: I had to change how savefiles work, there is a few changes needed in your modules for it to work. * In Game.lua: change the Savefile code in saveGame() to be just a call to savefile_pipe:push(game.save_name, "game", game) * In dialogs.Death too * Take a look at either the example module or ToME to see how it works exactly, it's really easy to convert git-svn-id: http://svn.net-core.org/repos/t-engine4@1119 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 31, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1117 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 30, 2010
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dg authored
T-Engine can now auto-update itself (as long as it is not an update to the exe) (this is disabled for now, will be activated later) git-svn-id: http://svn.net-core.org/repos/t-engine4@1114 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1113 51575b47-30f0-44d4-a5cc-537603b46e54
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