- Feb 04, 2017
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Hachem_Muche authored
I.D. Multiplicity Challenge: Must survive a certain number of turns = map width + height before exiting. Quest fails if you exit by dying.
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Hachem_Muche authored
I.D. Mirror Match Challenge: Quest fails if the level is exited without completion. Clone gets negative_status_effect_immune before fight.
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Hachem_Muche authored
Octopus map generator: Updates the room_map appropriately. Added some code comments re: parameters. ToME: Updated room_map info for Grid tooltips.
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Hachem_Muche authored
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- Feb 03, 2017
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Hachem_Muche authored
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DarkGod authored
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DarkGod authored
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- Feb 02, 2017
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
SayYesToALittleMoreRogueStuff Fix Throwing Knives talent speed and sounds. Quickdraw will not throw at unseen targets. Trained Reactions damage avoided/stam cost embedded in combat log messages (reduces spam). Clarified Heavy Armour Training description. See merge request !378
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Hachem_Muche authored
Quickdraw will not throw at unseen targets. Trained Reactions damage avoided/stam cost embedded in combat log messages (reduces spam). Clarified Heavy Armour Training description.
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Hachem_Muche authored
Fix I.D. Exterminator challenge becoming impossible with certain summons, npcs, by marking appropriate NPCs. Fix scaling of Font of Life and Protective Aura floor effects. Tweak open area in I.D. Cavern Layout.
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- Feb 01, 2017
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
Fixed storage room in the Fortress
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DarkGod authored
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DarkGod authored
(was that even tested ???)
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DarkGod authored
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DarkGod authored
Misc scaling updates Added base physical power/crit to character sheet. Clarified/fix descriptions of several talents. Updated Tactical tables for some inscription talents: Infusion: Healing, Infusion: Wild, Infusion: Primal, Infusion: Movement, Infusion: Sun, Infusion: Heroism, Infusion: Insidious Poison, Infusion: Wild Growth, Taint: Devourer Relentless Pursuit: Minimum detrimental effect duration reduction 2 turns. Cooldown scales to a limit. Works for all save_for_effects types. Summon: Fails gracefully if no summons are possible. (Prevents NPC's from wasting turns.) Rotting Disease: Rescaled damage. Decrepitute Disease: Rescaled damage. Weakness Disease: Rescaled damage. Void Blast: Fix tactical table. Lay Web: Updated scaling for detect/disarm power. Web weakens over time. Crush: Fix tactical table. Sever Lifeline: Correct tactical table, description. Gift of Amakthel: Fails gracefully if no summons are possible. (Prevents NPC's from wasting turns.) keepsake Blindside: updated tactical table. Frost Grap: Updated tactical table. Cripple: Nerfed speed penalty (< 50%). Mobile Defense: Bonus defense limited < +100%. See merge request !375
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DarkGod authored
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DarkGod authored
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- Jan 31, 2017
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DarkGod authored
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DarkGod authored
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DarkGod authored
scattering of nearby npcs on enter is disabled on static maps, as they are meant ot be as they are (if in some instances this is wrong, this can be changed per level, report them please)
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DarkGod authored
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DarkGod authored
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DarkGod authored
fix shader
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DarkGod authored
Trained Reactions and Archer Fixes Altered the scaling of Trained Reactions as per Hachem's suggestions, plus improved the display of information to player. Also slightly lowered the power of Aim/Rapid Shot, and slightly increased the stamina regneration of First Blood. See merge request !376
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