- Jan 31, 2017
-
-
razakai authored
Altered the scaling of Trained Reactions as per Hachem's suggestions, plus improved the display of information to player. Also slightly lowered the power of Aim/Rapid Shot, and slightly increased the stamina regneration of First Blood.
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
-
- Jan 30, 2017
-
-
razakai authored
- Increased damage of Bull Shot - Slightly increased chance of Agile Defense - Reduced crit power of Pin Down - Reduced armor penetration of Headshot - Removed cooldown of Bullseye, slightly reduced effects - First Blood now grants a smaller stamina restore on Steady Shot, Shoot and Headshot instead of stamina on mark - Slightly reduced speed bonus of Trueshot - Reduced duration of Evasion - Reverted some of Trained Reactions functions back to original Reflex Defense design as per Shibari's comments - Reduced scaling of Piercing Ammunition and associated effects, added cap - Explosive Shot (Incendiary) now inflicts slow rather than dim vision - Rebalanced a number of effects in Munitions - Concealment reworked. Now instant, checks for presence of nearby actors on use (as per Stealth). Grants large damage increase to next Steady Shot. Increases vision+attack range, and reduces chance to be hit. Defensive/range bonuses fade over 3 turns - Shadow Shot no longer creates a smoke cloud. Instead inflicts a short duration confuse+vision reduction - Numbers on Aim and Snipe tweaked
-
Hachem_Muche authored
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
-
- Jan 29, 2017
- Jan 28, 2017
-
-
Hachem_Muche authored
Garrote: Learning includes "show_gloves_combat" attribute. Checks pinning and silence immunity as appropriate. Will not waste cooldown on dead targets. Cooldown starts even if the status effect fails to land. EFF_GARROTE_SILENCED removed, silence effects folded into EFF_GARROTE, tooltip/description corrected. Unarmed attack correctly auto-hits and bypasses evasion.
-
Hachem_Muche authored
-
- Jan 27, 2017
-
-
DarkGod authored
-
- Jan 26, 2017
-
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
-
Hachem_Muche authored
-
Hachem_Muche authored
Dual Weapon Mastery: Adjusted parry chance limit < 90% (parries are never guaranteed) Feint: Target Pinned and Dazed. Defensive buff includes one extra parry and reduced parry fail chance. Removed extra deflect damage from parry. Lunge: Reduced stamina cost. Disengage: Updated interface for target grid. Added AI functions. Not usable while pinned. Requires a seen target. Heavy armour (through fatigue) penalizes range and speed boost. Evasion: Remove projectile missile spread. Trained Reactions: vs. previous non-Reflex Defense like version: Restore stamina cost. Simplify defense mechanics. Added min damage limit of 5% of max life. Terror: Victim must be able to see the talent user. Marked for Death: Will not go on cooldown if the target is unreachable.
-
- Jan 24, 2017
-
-
razakai authored
Archer rework as per Marksman addon. Also a few tweaks - Trained Reactions costs stamina, Feint has the duration capped and power lowered, some ranged egos have been tweaked.
-
- Jan 23, 2017
-
-
Hachem_Muche authored
-
Hachem_Muche authored
More NPC's in building map generator (not so many empty rooms).
-
- Jan 22, 2017
-
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
Mana Clash now also adds a timed effect that adds manaburn to all damage dealt
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
reduced rarity of most challenges compared to exterminator fixed double reward problem fixed reward on fail
-
- Jan 21, 2017