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  1. Jan 31, 2017
  2. Jan 30, 2017
    • razakai's avatar
      - Updated weapon requirements for Agility and Sniper · 400e8db8
      razakai authored
      - Increased damage of Bull Shot
      - Slightly increased chance of Agile Defense
      - Reduced crit power of Pin Down
      - Reduced armor penetration of Headshot
      - Removed cooldown of Bullseye, slightly reduced effects
      - First Blood now grants a smaller stamina restore on Steady Shot, Shoot and Headshot instead of stamina on mark
      - Slightly reduced speed bonus of Trueshot
      - Reduced duration of Evasion
      - Reverted some of Trained Reactions functions back to original Reflex Defense design as per Shibari's comments
      - Reduced scaling of Piercing Ammunition and associated effects, added cap
      - Explosive Shot (Incendiary) now inflicts slow rather than dim vision
      - Rebalanced a number of effects in Munitions
      - Concealment reworked. Now instant, checks for presence of nearby actors on use (as per Stealth). Grants large damage increase to next Steady Shot. Increases vision+attack range, and reduces chance to be hit. Defensive/range bonuses fade over 3 turns
      - Shadow Shot no longer creates a smoke cloud. Instead inflicts a short duration confuse+vision reduction
      - Numbers on Aim and Snipe tweaked
      400e8db8
    • Hachem_Muche's avatar
    • DarkGod's avatar
      there you go · e4f9c559
      DarkGod authored
      e4f9c559
    • DarkGod's avatar
    • DarkGod's avatar
      plop · 829069e1
      DarkGod authored
      829069e1
  3. Jan 29, 2017
  4. Jan 28, 2017
  5. Jan 27, 2017
  6. Jan 26, 2017
    • DarkGod's avatar
      knive sound · 9d8dddf3
      DarkGod authored
      9d8dddf3
    • DarkGod's avatar
      shhhh 'tis a secret! · ace2366d
      DarkGod authored
      ace2366d
    • DarkGod's avatar
      I feel dirty · c23b125f
      DarkGod authored
      c23b125f
    • Hachem_Muche's avatar
      remove debugging code · 2389b22a
      Hachem_Muche authored
      2389b22a
    • Hachem_Muche's avatar
      Dual Weapon Defense: Adjusted parry chance limit < 90% (parries are never guaranteed) · 7d690398
      Hachem_Muche authored
      Dual Weapon Mastery: Adjusted parry chance limit < 90% (parries are never guaranteed)
      
      Feint: Target Pinned and Dazed. Defensive buff includes one extra parry and reduced parry fail chance.  Removed extra deflect damage from parry.
      
      Lunge: Reduced stamina cost.
      
      Disengage:  Updated interface for target grid.  Added AI functions.  Not usable while pinned.  Requires a seen target.  Heavy armour (through fatigue) penalizes range and speed boost.
      
      Evasion: Remove projectile missile spread.
      
      Trained Reactions: vs. previous non-Reflex Defense like version: Restore stamina cost.  Simplify defense mechanics.  Added min damage limit of 5% of max life.
      
      Terror: Victim must be able to see the talent user.
      
      Marked for Death: Will not go on cooldown if the target is unreachable.
      7d690398
  7. Jan 24, 2017
  8. Jan 23, 2017
  9. Jan 22, 2017
  10. Jan 21, 2017
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