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  1. Nov 04, 2015
  2. Nov 03, 2015
    • DarkGod's avatar
      Merge branch 'wardens_call_changes' into 'master' · 13dc4a9c
      DarkGod authored
      Warden's Call changes
      
      Add proc chance to Warden's Call
      
      Previously, Warden's Call would always create a clone after a
      successful attack. This was somewhat overpowered, but more importantly
      it exacerbated the memory leak issue with temporal clones.
      
      Now, Warden's Call activation is chance-based, capping at 53% chance at
      5/5 talent level with 1.3 mastery. To compensate for the reduced
      activation rate, the damage penalty on the clones has been reduced.
      
      This should (hopefully) reduce the skill's performance degradation by
      roughly half. When the memory leak is fixed, we can re-evaluate whether
      the activation chance is still needed or if it should be increased.
      However, I think this is probably better for game balance anyway. The
      skill in its original form was stronger than other talents such as
      Greater Weapon Focus, which is already considered strong by the
      community.
      
      This could be pushed back to v1.3.2 with the other cloning changes.
      13dc4a9c
    • DarkGod's avatar
      Merge branch 'Misc' into 'master' · 03863574
      DarkGod authored
      Misc
      
      Who broke the Nightmare?
      03863574
  3. Nov 02, 2015
    • Samuel Wegner's avatar
      Add proc chance to Warden's Call · c3598eb1
      Samuel Wegner authored
      Previously, Warden's Call would always create a clone after a
      successful attack. This was somewhat overpowered, but more importantly
      it exacerbated the memory leak issue with temporal clones.
      
      Now, Warden's Call activation is chance-based, capping at 53% chance at
      5/5 talent level with 1.3 mastery. To compensate for the reduced
      activation rate, the damage penalty on the clones has been reduced.
      
      This should (hopefully) reduce the skill's performance degradation by
      roughly half. When the memory leak is fixed, we can re-evaluate whether
      the activation chance is still needed or if it should be increased.
      However, I think this is probably better for game balance anyway. The
      skill in its original form was stronger than other talents such as
      Greater Weapon Focus, which is already considered strong by the
      community.
      
      This could be pushed back to v1.3.2 with the other cloning changes.
      c3598eb1
  4. Oct 31, 2015
  5. Oct 30, 2015
  6. Oct 28, 2015
  7. Oct 27, 2015
  8. Oct 26, 2015
    • Samuel Wegner's avatar
      Add Arrow Stitching cleanup function and more · d3d1c416
      Samuel Wegner authored
      Added a cleanup function for Arrow Stitching, since it spawns clones
      the same way as Warden's Call. The cleanup function is the same.
      
      Changed makeParadoxClone() to not copy fov and distance_map tables from
      the source actor. Instead, we call ActorFOV.init() on the clone.
      
      Updated a few comments for clarity.
      d3d1c416
  9. Oct 24, 2015
  10. Oct 23, 2015
  11. Oct 22, 2015
  12. Oct 21, 2015
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