- Jun 11, 2019
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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This reverts commit a8b298b0
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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- Jun 07, 2019
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DarkGod authored
Items revision See merge request !541
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DarkGod authored
Change Targetting for mobility skills when using auto-accept-target Several talents that move the player would not function at all or would behave unusually if auto-accept target was enabled. This changes their target lock mode so that they can be aimed as necessary. The actual behavior of the talents in unchanged. The affected skills are: Shadow Transposition (was sometimes unusable depending on your last target) Grappling Hook (could only target enemies, not terrain) Worm Walk (teleported randomly) Dream Walk (teleported randomly) Phase Summon (could not be used) Whirlwind (could only be used to dash to enemies) Vault (would always place you adjacent to enemy) See merge request !538
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- Jun 04, 2019
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Chris Davidson authored
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Chris Davidson authored
Fatigue isn't feeling meaningful as is for a lot of builds, may as well prune a common source of reducing it.
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