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  1. Apr 01, 2015
  2. Jan 01, 2015
  3. Dec 01, 2014
  4. Oct 07, 2014
  5. Sep 08, 2014
  6. Jul 17, 2014
  7. Jun 05, 2014
    • DarkGod's avatar
      Fixed Quiver of Domination · 480cff3b
      DarkGod authored
      new function util.findAllReferences
      savefile pipe logs the time it took to save
      zones and levels have a weak table to list all existing ones
      
      fixed some more memory leaks
      480cff3b
  8. Jan 16, 2014
  9. Dec 23, 2013
  10. May 04, 2013
  11. Feb 20, 2013
  12. Dec 21, 2012
  13. Dec 14, 2012
    • dg's avatar
      Added a hasLOS check to aiSeeTargetPos which will cause the actual target... · e5d03fdc
      dg authored
      Added a hasLOS check to aiSeeTargetPos which will cause the actual target position to be obfuscated if it is not in LOS
      Added range checks to Actor:hasLOS in the engine as well as ToME
      Flee_dmap AI now flees from aiSeeTargetPos and not the actual target position when required
      NPCs that receive damage from an unseen target will temporarily gain A* pathing (not temporary effect damage, though)
      Added blocked A* pathing to the engine's move_dmap
      Added NPC shoving to ToME, so simple chokepoints cannot be held as easily
      Adding a forgotten sustain_at_birth for forge-giants
      Fixed a long-standing bug in ToME's tactical AI canFleeDmapKeepLOS and added the ability for ai_tactic.safe_range to take wide corners to avoid player ambushes
      
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@6074 51575b47-30f0-44d4-a5cc-537603b46e54
      e5d03fdc
  14. Dec 12, 2012
  15. Aug 26, 2012
  16. Aug 10, 2012
  17. Jul 29, 2012
  18. May 14, 2012
  19. Mar 06, 2012
  20. Feb 14, 2012
  21. Oct 27, 2011
    • dg's avatar
      LOS/FOV code fixes & speed updates · b5ed620b
      dg authored
      Talents bound to "left- and middle-click on target" no longer work on unseen (i.e., invisible) actors.
      Location of unseen (i.e., invisible) actors may not be inferred from targeting highlights.
      Targeting highlights now show how a targeting path is blocked when blocked by a corner of an adjacent obstructed tile.
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4590 51575b47-30f0-44d4-a5cc-537603b46e54
      b5ed620b
  22. Sep 11, 2011
    • dg's avatar
      First half of the big LOS/FOV update:<ul> · 9df750b2
      dg authored
      <li>FoV no longer improperly peeks around blocked corners</li>
      <li>LoS is now equivalent to FoV</li>
      <li>"Smart" LoS: if you can see it, you can target and project to it</li>
      <li>FoV has a permissiveness setting that can be set for each level</li>
      <li>Distance metrics are now consistent for FoV, AoE, and talent ranges (defaults to rounded circle)</li>
      <li>fov_beam_any_angle function now uses "dx", "dy" as input instead of "angle"</li>
      </ul>
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4368 51575b47-30f0-44d4-a5cc-537603b46e54
      9df750b2
  23. Sep 06, 2011
  24. Jul 20, 2011
  25. May 28, 2011
  26. May 22, 2011
  27. May 19, 2011
  28. Apr 22, 2011
  29. Apr 17, 2011
  30. Mar 31, 2011
  31. Mar 28, 2011
  32. Feb 22, 2011
  33. Feb 11, 2011
    • dg's avatar
      Temporal Wardens now start with the bow tree instead of utility archery · c7f181f3
      dg authored
      Replaced Avoid Fate with a new talent Foresight
      Moved Perfect Aim to the Temporal Archery tree and replaced it with Daja Vu
      Moved Celerity to the Speed Control tree
      Moved Entropic Field to the energy tree
      Dimensional Step now gains more range with talent points
      Phase Shot is now a single target temporal shot that bypasses terrain and other obstacles
      Quantum Feed and Strength of Purpose now add some Physical and Spell saves
      Damage Smearing duration increased
      Echos from the Past now does much less Echo damage and some base Temporal damage and has a larger cone starting out
      Jumpgate now has a range attached to it rather then working everywhere on the level
      Balanced range and cooldown on several Paradox Mage spells
      Increased the duration on Time Skip slightly
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@2713 51575b47-30f0-44d4-a5cc-537603b46e54
      c7f181f3
  34. Jan 22, 2011
  35. Jan 08, 2011
  36. Jan 01, 2011
  37. Dec 28, 2010
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