- Apr 01, 2015
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Nick Moran authored
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- Jan 01, 2015
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DarkGod authored
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- Dec 01, 2014
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DarkGod authored
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- Oct 07, 2014
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DarkGod authored
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- Sep 08, 2014
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DarkGod authored
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- Jul 17, 2014
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DarkGod authored
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- Jun 05, 2014
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DarkGod authored
new function util.findAllReferences savefile pipe logs the time it took to save zones and levels have a weak table to list all existing ones fixed some more memory leaks
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- Jan 16, 2014
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DarkGod authored
yay
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- Dec 23, 2013
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DarkGod authored
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- May 04, 2013
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6685 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 20, 2013
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6436 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 21, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6169 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 14, 2012
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dg authored
Added a hasLOS check to aiSeeTargetPos which will cause the actual target position to be obfuscated if it is not in LOS Added range checks to Actor:hasLOS in the engine as well as ToME Flee_dmap AI now flees from aiSeeTargetPos and not the actual target position when required NPCs that receive damage from an unseen target will temporarily gain A* pathing (not temporary effect damage, though) Added blocked A* pathing to the engine's move_dmap Added NPC shoving to ToME, so simple chokepoints cannot be held as easily Adding a forgotten sustain_at_birth for forge-giants Fixed a long-standing bug in ToME's tactical AI canFleeDmapKeepLOS and added the ability for ai_tactic.safe_range to take wide corners to avoid player ambushes git-svn-id: http://svn.net-core.org/repos/t-engine4@6074 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 12, 2012
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dg authored
Message log now also has entity icons, tooltips and for actors you can right click them to fully inspect git-svn-id: http://svn.net-core.org/repos/t-engine4@6052 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 26, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5581 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 10, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5434 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5433 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 29, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5388 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Particle effects will always appear on top of actors, even for moddable tiles actors or for tall actors git-svn-id: http://svn.net-core.org/repos/t-engine4@5386 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 14, 2012
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dg authored
Fix realtime mode git-svn-id: http://svn.net-core.org/repos/t-engine4@5137 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 06, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4955 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 14, 2012
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dg authored
Hex-mode support added to the engine; a simple 'core.fov.set_algorithm("hex")' in your module's load.lua and you are in hex mode! Directly computing directions is deprecated; instead use util.adjacentCoords and all the new coord functions git-svn-id: http://svn.net-core.org/repos/t-engine4@4868 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 27, 2011
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dg authored
Talents bound to "left- and middle-click on target" no longer work on unseen (i.e., invisible) actors. Location of unseen (i.e., invisible) actors may not be inferred from targeting highlights. Targeting highlights now show how a targeting path is blocked when blocked by a corner of an adjacent obstructed tile. git-svn-id: http://svn.net-core.org/repos/t-engine4@4590 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 11, 2011
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dg authored
<li>FoV no longer improperly peeks around blocked corners</li> <li>LoS is now equivalent to FoV</li> <li>"Smart" LoS: if you can see it, you can target and project to it</li> <li>FoV has a permissiveness setting that can be set for each level</li> <li>Distance metrics are now consistent for FoV, AoE, and talent ranges (defaults to rounded circle)</li> <li>fov_beam_any_angle function now uses "dx", "dy" as input instead of "angle"</li> </ul> git-svn-id: http://svn.net-core.org/repos/t-engine4@4368 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 06, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4345 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 20, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3920 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 28, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3492 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3488 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 22, 2011
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dg authored
Storm Wyrms/Drakes are not lonely fellows anymore, they have escorts just like all other drakes git-svn-id: http://svn.net-core.org/repos/t-engine4@3424 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 19, 2011
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dg authored
When the player has the transmogrification chest a new "Transmogrify" option is available in the inventory item menu git-svn-id: http://svn.net-core.org/repos/t-engine4@3409 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 22, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3256 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 17, 2011
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dg authored
Tactical display is now handled by entities (actors) display callback (no change for modules, except they can customize it as needed) Added lifebars to tactical display mode git-svn-id: http://svn.net-core.org/repos/t-engine4@3220 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 31, 2011
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dg authored
Particles attached to an entity now display on the same z-order as the entity git-svn-id: http://svn.net-core.org/repos/t-engine4@3120 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 28, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3087 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 22, 2011
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dg authored
Engine change: friendlyfire is now selffire, and friendlyfire defines if your *allies* are hit Tactical AI using NPCs will be less likely to keep hiding in corridors, they'll get into LOS to try to pound you (but then you can thus pound them too) Tactical AI now has parameters to avoid friendly fire git-svn-id: http://svn.net-core.org/repos/t-engine4@2801 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 11, 2011
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dg authored
Replaced Avoid Fate with a new talent Foresight Moved Perfect Aim to the Temporal Archery tree and replaced it with Daja Vu Moved Celerity to the Speed Control tree Moved Entropic Field to the energy tree Dimensional Step now gains more range with talent points Phase Shot is now a single target temporal shot that bypasses terrain and other obstacles Quantum Feed and Strength of Purpose now add some Physical and Spell saves Damage Smearing duration increased Echos from the Past now does much less Echo damage and some base Temporal damage and has a larger cone starting out Jumpgate now has a range attached to it rather then working everywhere on the level Balanced range and cooldown on several Paradox Mage spells Increased the duration on Time Skip slightly git-svn-id: http://svn.net-core.org/repos/t-engine4@2713 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 22, 2011
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dg authored
Reworked how the minimap works, Entities now can have a setupMinimapInfo() method that is called by the map code. If you use a special map update code, have a look at Map:updateGrid to make your code up to date git-svn-id: http://svn.net-core.org/repos/t-engine4@2463 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 08, 2011
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dg authored
Move Actor:attr(), Actor:addTemporaryValue(), Actor:removeTemporaryValue() and Actor:onTemporaryValueChange() to Entity git-svn-id: http://svn.net-core.org/repos/t-engine4@2314 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 01, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2260 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 28, 2010
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dg authored
Added Entity:setMoveAnim(oldx, oldy, speed) method to make entities move around the map with smooth movements. This is not used by default, modules can choose to use it or not git-svn-id: http://svn.net-core.org/repos/t-engine4@2204 51575b47-30f0-44d4-a5cc-537603b46e54
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