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  1. Oct 03, 2011
    • dg's avatar
      Big saves overhaul: · 13800606
      dg authored
      <li>Display change: Combat stats(Accuracy, Spellpower, Mindpower, Physical power) and Saves (Defense, Spell save, Mental save, Physical save) are now computed on a O to 100 scale, split in 5 tiers. In each tier it takes more points to upgrade. So if you have 22 spellpower and wear a new item granting +2 spellpower you only get up to 23 spellpower. *This does NOT change the damage you are doing since a similar scale was applied to damage done in previous betas*</li>
      <li>Saves now reduce the duration of timed effects</li>
      <li>When a creature is hit by a special effect from a creature whose combat stat is in a tier over the target's save tier it triggers a "cross tier effect"</li>
      <li>Cross tier effects are dependant on the nature of the effet. A powerful knockback will set a target offbalance, a terrible mind attack will brainlock the target, a overpowering spell will spellshock the target</li>
      <li>Tooltips show both combat stats & saves for all creature</li>
      
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4498 51575b47-30f0-44d4-a5cc-537603b46e54
      13800606
    • dg's avatar
      Ritch Tunnels shouldnt spawn high level ritches · 85cf76aa
      dg authored
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4497 51575b47-30f0-44d4-a5cc-537603b46e54
      85cf76aa
  2. Sep 30, 2011
  3. Sep 28, 2011
  4. Sep 27, 2011
  5. Sep 26, 2011
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