- Jan 01, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2261 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2259 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
With smooth movements on npcs will not appear to "jump" when they enter visual range and stealth npcs should work correctly git-svn-id: http://svn.net-core.org/repos/t-engine4@2258 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 31, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2250 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 29, 2010
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dg authored
Smooth movement can now also be used to do a "motion blur", this is used for Rush and Disengage (and Lightning Speed on a smalelr scale) git-svn-id: http://svn.net-core.org/repos/t-engine4@2224 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 28, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2214 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2213 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Bad game version detection will switch to a "development" profile automatically Added the -P"profname" command line switch to switch to a "profname" profile (to prevent uploading bad data) git-svn-id: http://svn.net-core.org/repos/t-engine4@2212 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Added Entity:setMoveAnim(oldx, oldy, speed) method to make entities move around the map with smooth movements. This is not used by default, modules can choose to use it or not git-svn-id: http://svn.net-core.org/repos/t-engine4@2204 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 27, 2010
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neil authored
let's use our lua instead of trying to use a system lua. If this doesn't work on all platforms we'll have to work on that. git-svn-id: http://svn.net-core.org/repos/t-engine4@2191 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 21, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2186 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 19, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2169 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 17, 2010
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dg authored
Friendly NPCs will not take it lightly when attacked without having to involve their whole faction git-svn-id: http://svn.net-core.org/repos/t-engine4@2159 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 14, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2143 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Game modules will be verified against an online check; profile data logging and online charsheet will only activate if the game is found to be clean. This is to prevent developpers & testers from erroneously uploading false data git-svn-id: http://svn.net-core.org/repos/t-engine4@2142 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 09, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2128 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 06, 2010
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http://te4.org/dg authored
Automatic character sheet upload to http://te4.org/ each time the game is saved. The charsheets are then visible online, with colors and tooltips! git-svn-id: http://svn.net-core.org/repos/t-engine4@2103 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 29, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2071 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2070 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2069 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 28, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2062 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 22, 2010
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dg authored
The game now computes "keyframes", those are the number of reference frames displayed. Simply this means that particles effects and such that are dependant on being called 30 times per seconds now work independantly from actual FPS. Game:display() now receives a "nb_keyframes" parameter, it should be passed to to the map an other such things (see the example module, it is easy to update, although technically not needed) Requested FPS can be changed in the video options git-svn-id: http://svn.net-core.org/repos/t-engine4@2007 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2004 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2000 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 21, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1995 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1992 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1973 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1970 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1969 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1968 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 12, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1883 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 11, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1857 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 25, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1625 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 24, 2010
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dg authored
Apprentice mage can not be talked to if dead git-svn-id: http://svn.net-core.org/repos/t-engine4@1616 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 22, 2010
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dg authored
Added an option on death to restart the same character, this forced quickbirth so it is really instant git-svn-id: http://svn.net-core.org/repos/t-engine4@1594 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 20, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1570 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 12, 2010
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dg authored
Modified ListColumns and TreeList to use tstrings to speedup display. You need to update your LevelupTalentsDialog if you copied the one from ToME, copy it again ;) git-svn-id: http://svn.net-core.org/repos/t-engine4@1507 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Rest is now bound to both 'R' and 'r' Added a font:getStyle() method New "preformated" text type: tstring. They are special tables that contain preformated color, font, .. info to spare the engine the parsing, making some things MUCH faster. They degrade to normal color strings using tostring(mytstring) if needed Talents & objects now use tstrings instead of strings, making them faster git-svn-id: http://svn.net-core.org/repos/t-engine4@1502 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 05, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1425 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1424 51575b47-30f0-44d4-a5cc-537603b46e54
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